PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment SIE a division of Japanese cong
PlayStation

PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists of handhelds, online services, magazines, and other forms of media.
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Product type |
|
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Owner | Sony Interactive Entertainment |
Country | Minami-Aoyama, Minato, Tokyo, Japan |
Introduced | December 3, 1994 |
Markets | Worldwide |
Tagline | "Play has no limits." |
Website | playstation.com |
The brand began with the first PlayStation home console released in Japan in 1994 and worldwide the following year, which became the first console of any type to ship over 100 million units, which made PlayStation a globally recognized brand. Since then there have been numerous newer consoles—the most recent being the PlayStation 5 released in 2020—while there have also been a series of handheld consoles and a number of other electronics such as a media center and a smartphone. The main series of controllers utilized by the PlayStation series is the DualShock, a line of vibration-feedback gamepads. SIE also operate numerous online services like PlayStation Network, the PlayStation Store, and the subscription-based PlayStation Plus, which may also offer non-gaming entertainment services; the PlayStation Network has over 103 million active users monthly as of December 2019.
The series also has a strong line-up of first-party games due to PlayStation Studios, a group of many studios owned by Sony Interactive Entertainment that exclusively developed them for PlayStation consoles. In addition, the series features various budget re-releases of games by Sony with different names for each region; these include the Greatest Hits, Platinum, Essentials, and The Best selection of games. It is also known for the four iconic PlayStation face buttons (,
,
,
) and has been known for its numerous marketing campaigns, the latest of which being the "Greatness Awaits" and eventually, "Play Has No Limits" commercials in the United States.
History
Origins
PlayStation was the brainchild of Ken Kutaragi, a Sony executive who managed one of the company's hardware engineering divisions and was later dubbed "The Father of the PlayStation".

Until 1991, Sony had little direct involvement with the video game industry. The company supplied components for other consoles, such as the sound chip for the Super Famicom from Nintendo, and operated a video game studio, Sony Imagesoft. As part of a joint project between Nintendo and Sony that began as early as 1988, the two companies worked to create a CD-ROM version of the Super Famicom, though Nintendo denied the existence of the Sony deal as late as March 1991. At the Consumer Electronics Show in June 1991, Sony revealed a Super Famicom with a built-in CD-ROM drive that incorporated Green Book technology or CD-i, called "Play Station" (also known as SNES-CD). However, a day after the announcement at CES, Nintendo announced that it would be breaking its partnership with Sony, opting to go with Philips instead but using the same technology. The deal was broken by Nintendo after they were unable to come to an agreement on how revenue would be split between the two companies. The breaking of the partnership infuriated Sony President Norio Ohga, who responded by appointing Kutaragi with the responsibility of developing the PlayStation project to rival Nintendo.
At that time, negotiations were still on-going between Nintendo and Sony, with Nintendo offering Sony a "non-gaming role" regarding their new partnership with Philips. This proposal was swiftly rejected by Kutaragi who was facing increasing criticism over his work with regard to entering the video game industry from within Sony. Negotiations officially ended in May 1992 and in order to decide the fate of the PlayStation project, a meeting was held in June 1992, consisting of Sony President Ohga, PlayStation Head Kutaragi and several senior members of Sony's board. At the meeting, Kutaragi unveiled a proprietary CD-ROM-based system he had been working on which involved playing video games with 3D graphics to the board. Eventually, Sony President Ohga decided to retain the project after being reminded by Kutaragi of the humiliation he suffered from Nintendo. Nevertheless, due to strong opposition from a majority present at the meeting as well as widespread internal opposition to the project by the older generation of Sony executives, Kutaragi and his team had to be shifted from Sony's headquarters to Sony Music, a completely separate financial entity owned by Sony, so as to retain the project and maintain relationships with Philips for the MMCD development project (which helped lead to the creation of the DVD).


According to SCE's producer Ryoji Akagawa and chairman Shigeo Maruyama, there was uncertainty over whether the console should primarily focus on 2D sprite graphics or 3D polygon graphics. Eventually, after witnessing the success of Sega's Virtua Fighter in Japanese arcades, that Sony realized "the direction of the PlayStation became instantly clear" and 3D polygon graphics became the console's primary focus.
The PlayStation logo was designed by Manabu Sakamoto. He wanted the logo to capture the 3D support of the console, but instead of just adding apparent depth to the letters "P" and "S", he created an optical illusion that suggested the letters in depth of space. Sakamoto also stuck with four bright principal colors, red, yellow, green, and blue, only having to tune the green color for better harmony across the logo. Sakamoto also designed the black and white logo based on the same design, reserved for times where colors could not be used.
Formation of Sony Computer Entertainment

(1993–2016)
At Sony Music Entertainment, Kutaragi worked closely with Shigeo Maruyama, the CEO of Sony Music, and with Akira Sato to form Sony Computer Entertainment Inc. (SCEI) on November 16, 1993. A building block of SCEI was its initial partnership with Sony Music which helped SCEI attract creative talent to the company as well as assist SCEI in manufacturing, marketing and producing discs, something that Sony Music had been doing with Music Discs. The final two key members of SCEI were Terry Tokunaka, the president of SCEI from Sony's headquarters, and Olaf Olafsson. Olafsson was CEO and president of New York-based Sony Interactive Entertainment which was the parent company for the 1994-founded Sony Computer Entertainment of America (SCEA).
The PlayStation project, SCEI's first official project, was finally given the green light by Sony executives in 1993 after a few years of development. Also in 1993, Phil Harrison, who later became President of SCE Worldwide Studios, was recruited into SCEI to attract developers and publishers to produce games for their new PlayStation platform.
Computer Gaming World in March 1994 reported a rumor that the "Sony PS-X" would be released in Japan "before the end of this year and will retail for less than $400". After a demonstration of Sony's distribution plan as well as tech demos of its new console to game publishers and developers in a hotel in Tokyo in 1994, numerous developers began to approach PlayStation. Two of whom later became major partners were Electronic Arts in the West and Namco in Japan. One of the factors which attracted developers to the platform was the use of a 3D-capable, CD-ROM-based console which was much cheaper and easier to manufacture for in comparison to Nintendo's rival console, which used cartridge systems. The project eventually hit Japanese stores in December 1994 and gained massive sales due to its lower price point than its competitor, the Sega Saturn. The popularity of the console spread after its release worldwide in North America and Europe.
Home consoles
PlayStation

The original PlayStation, released in Japan on December 3, 1994, was the first of the ubiquitous PlayStation series of console and hand-held game devices. It has included successor consoles and upgrades including the Net Yaroze (a special black PlayStation with tools and instructions to program PlayStation games and applications), "PS one" (a smaller version of the original) and the PocketStation (a handheld which enhances PlayStation games and also acts as a memory card). It was part of the fifth generation of video game consoles competing against the Sega Saturn and the Nintendo 64. By December 2003, the PlayStation and PS one had shipped a combined total of 102.49 million units, eventually becoming the first video game console to sell 120 million units.
PS One
Released on July 7, 2000, concurrently with its successor the PlayStation 2, the PS One (stylized as PS one) was a considerably smaller, redesigned version of the original PlayStation video game console. The PS one went on to outsell all other consoles, including its successor, throughout the remainder of the year. It featured two main changes from its predecessor, the first being a cosmetic change to the console and the second being the home menu's graphical user interface (GUI); a variation of the GUI previously used only on PAL consoles up to that point.
PlayStation 2

Released in 2000, 15 months after the Dreamcast and a year before its other competitors, the Xbox and the GameCube, the PlayStation 2 is part of the sixth generation of video game consoles, and is backwards-compatible with most original PlayStation games. Like its predecessor, it has received a slimmer redesign. It is the most successful console in the world, having sold over 155 million units as of December 28, 2012. On November 29, 2005, the PS2 became the fastest game console to reach 100 million units shipped, accomplishing the feat within 5 years and 9 months from its launch. This achievement occurred faster than its predecessor, the PlayStation, which took "9 years and 6 months since launch" to reach the same figure. PlayStation 2 shipments in Japan ended on December 28, 2012.The Guardian reported on January 4, 2013, that PS2 production had ended worldwide, but studies showed that many people all around the world still own one even if it is no longer in use. PlayStation 2 has been ranked as the best selling console of all time as of 2015.
Slimline model
Released in 2004, four years after the launch of the original PlayStation 2, the PlayStation 2 Slimline was the first major redesign of the PlayStation 2. Compared to its predecessor, the Slimline was smaller, thinner, quieter and also included a built-in Ethernet port (in some markets it also has an integrated modem). In 2007, Sony began shipping a revision of the Slimline which was lighter than the original Slimline together with a lighter AC adapter. In 2008, Sony released yet another revision of the Slimline which had an overhauled internal design incorporating the power supply into the console itself like the original PlayStation 2 resulting in a further reduced total weight of the console.
PlayStation 3

Released on November 11, 2006, in Japan, the PlayStation 3 (PS3) is a seventh generation game console from Sony. It competes with the Microsoft Xbox 360 and the Nintendo Wii. The PS3 is the first console in the series to introduce the use of motion-sensing technology through its Sixaxis wireless controller. The console also incorporates a Blu-ray Disc player and features high-definition resolution. The PS3 was originally offered with either a 20 GB or 60 GB hard drive, but over the years its capacity increased in increments available up to 500 GB. The PlayStation 3 has sold over 80 million consoles worldwide as of November 2013.
Slim model
Like its predecessors, the PlayStation 3 was re-released in 2009 as a "slim" model. The redesigned model is 33% smaller, 36% lighter, and consumes 34% to 45% less power than previous models. In addition, it features a redesigned cooling system and a smaller Cell processor which was moved to a 45nm manufacturing process. It sold in excess of a million units within its first 3 weeks on sale. The redesign also features support for CEC (more commonly referred to by its manufacturer brandings of BraviaSync, VIERA Link, EasyLink and others) which allows control of the console over HDMI by using the remote control as the controller. The PS3 slim also runs quieter and is cooler than previous models due to its 45 nm Cell. The PS3 Slim no longer has the "main power" switch (similar to PlayStation 2 slim), like the previous PS3 models, which was located at the back of the console. It was officially released on September 1, 2009, in North America and Europe and on September 3, 2009, in Japan, Australia and New Zealand.
Super Slim model
In 2012, Sony revealed a new "Super Slim" PlayStation 3. The new console, with a completely redesigned case that has a sliding door covering the disc drive (which has been moved to the top of the console), is 4.3 pounds, almost three pounds lighter than the previous "slim" model. The console comes with either 12 GB flash memory or a 250 GB, 500 GB hard drive. Several bundles which include a Super Slim PS3 and a selection of games are available.
PlayStation 4

The PlayStation 4 (PS4) was announced by Sony Computer Entertainment at a press conference on February 20, 2013. In the meeting, Sony revealed some hardware specifications of the new console. It introduced the x86 architecture to the PlayStation series. According to lead system architect, Mark Cerny, development on the PlayStation 4 began as early as 2008. PlayStation Europe CEO Jim Ryan emphasized in 2011 that Sony wanted to avoid launching the next-generation console behind the competition.
Among the new applications and services, Sony introduced the PlayStation App, allowing PS4 owners to turn smartphones and tablets into a second screen to enhance gameplay. The company also planned to debut PlayStation Now game streaming service, powered by technology from Gaikai. By incorporating a share button on the new controller and making it possible to view in-game content being streamed live from friends, Sony planned to place more focus on social gameplay as well. The PlayStation 4 was first released in North America on November 15, 2013. As part of the eighth generation of video game consoles, it competes with Microsoft's Xbox One and Nintendo's Wii U and Switch.
Slim model
PlayStation 4 Slim (officially marketed simply as PlayStation 4 or PS4) was unveiled on September 7, 2016. It is a revision of the original PS4 hardware with a streamlined form factor. The new casing is 40% smaller and carries a rounded body with a matte finish on the top of the console rather than a two-tone finish. The two USB ports on the front have a larger gap between them, and the optical audio port was also removed.[168] It ships with a minor update to the DualShock 4 controller, with the light bar visible through the top of the touchpad and dark matte grey coloured exterior instead of a partially shiny black. The PS4 Slim was released on September 15, 2016, with a 500 GB model at the same price point as the original PS4 model.[169] Its model number is CUH-2000.[170]
Pro model
PlayStation 4 Pro or PS4 Pro for short (originally announced under the codename Neo)[35] was unveiled on September 7, 2016. Its model number is CUH-7000.[170] It is an updated version of the PlayStation 4 with improved hardware, including an upgraded GPU with 4.2 teraflops of processing power, and higher CPU clock. It is designed primarily to enable selected games to be playable at 4K resolution, and improved quality for PlayStation VR. All games are backwards and forward compatible between PS4 and PS4 Pro, but games with optimizations will have improved graphics performance on PS4 Pro. Although capable of streaming 4K video from online sources, PS4 Pro does not support Ultra HD Blu-ray.[171] [172] [173] Additionally the PS4 Pro is the only PS4 model which can remote play at 1080p. The other models are limited to 720p.[174]
PlayStation 5

The PlayStation 5 (PS5) was released worldwide on November 12, 2020, and, alongside the Xbox Series X and Series S, released the same month, is part of the ninth generation of video game consoles. The first news of the PS5 came from Mark Cerny in an interview with Wired in April 2019. Sony intended for the PlayStation 5 to be its next-generation console and planned to ship it worldwide by the end of 2020. In early 2019, Sony's financial report for the quarter ending March 31, 2019, affirmed that new next-generation hardware was in development but would ship no earlier than April 2020.
The current specifications were released in October 2019. The console uses an 8-core, 16-thread CPU based on AMD's Zen 2 microarchitecture, manufactured on the 7 nanometer process node. The graphics processor is a custom variant of AMD's Navi family using the RDNA microarchitecture, which includes support for hardware acceleration of ray-tracing rendering, enabling real-time ray-traced graphics. The new console ships with a custom SSD storage, as Cerny emphasized the need for fast loading times and higher bandwidth to make games more immersive, as well as to support the required content streaming from disc for 8K resolution. In a second interview with Wired in October 2019, further details of the new hardware were revealed: the console's integrated Blu-ray drive would support 100 GB Blu-ray discs and Ultra HD Blu-ray; while a game installation from a disc is mandatory as to take advantage of the SSD, the user will have some fine-grain control of how much they want to have installed, such as only installing multiplayer components of a game. Sony is developing an improved suspended gameplay state for the PlayStation 5 to consume less energy than the PlayStation 4.
The system's new controller, the DualSense has adaptive triggers that can change the resistance to the player as necessary, such as changing the resistance during the action of pulling an arrow back in a bow in-game. The controller also has strong haptic feedback through voice coil actuators, which together with an improved controller speaker is intended to give better in-game feedback.USB-C connectivity, together with a higher rated battery are other improvements to the new controller.
The PlayStation 5 features a completely revamped user interface. The PlayStation 5 is backwards-compatible with most PlayStation 4 and PlayStation VR games, with Cerny stating that the transition to the new console is meant to be a soft one. In a later interview, Jim Ryan talked of the PlayStation 5 being able to play "99%" of PlayStation 4 games, an estimate derived from a sample size of "thousands".
Slim model
A revised slimmer design for the PS5, similar to past "slim" rereleases, was released in October 2023. Besides the slimmer design, the slim model features 1 TB of internal storage and replaces one of the USB-A ports with USB-C. The base version also removes the internal optical disc drive, replaced by an external drive.
Pro model
The PlayStation 5 Pro was released in November 2024. It features three main upgrades over the base PS5 model: a GPU that was about 45% faster than the base PS5 GPU, the inclusion of an image upscaling technology called PlayStation Spectral Super Resolution (PSSR), and an increase of internal storage to 2 TB. Games are able to take advantage of the improved graphical performance if programmed for it, with about 50 games ready to use this feature at launch.
Comparison
Console | PlayStation (PS) | PlayStation 2 (PS2) | PlayStation 3 (PS3) | PlayStation 4 (PS4) | PlayStation 5 (PS5) |
---|---|---|---|---|---|
Image | ![]()
Top: PS Bottom: PS One | ![]() ![]() ![]() Top: PS2 Middle: PS2 Slimline (2004) Bottom: PS2 Slimline (2007) | ![]() ![]() ![]() Top: PS3 Middle: PS3 Slim Bottom: PS3 Super Slim | ![]() ![]() ![]() Top: PS4 Middle: PS4 Slim Bottom: PS4 Pro | ![]()
Top: PS5 Bottom: PS5 Digital Edition |
Launch price | PS ¥39,800 PS One ¥15,000 | PS2 ¥39,800 PS2 Slimline US$149 | PS3 ¥49,980 (20 GB) US$599 (60 GB) PS3 Slim ¥29,980 (tax included) (120 GB) PS3 Super Slim ¥24,980 (tax included) (250 GB) | PS4 ¥38,980 (500 GB) PS4 Slim US$299 (500 GB) PS4 Pro ¥44,980 (1 TB) | PS5 ¥49,980 (825 GB) PS5 Digital Edition ¥39,980 (825 GB) PS5 Slim ¥66,980 (1 TB) PS5 Slim Digital Edition ¥58,980 (1 TB) PS5 Pro ¥119,980 (2 TB) |
Release date | PS
PS One
| PS2
PS2 Slimline
| PS3
PS3 Slim
PS3 Super Slim
| PS4
PS4 Slim
| PS5 PS5 Digital Edition
PS5 Pro
|
Units shipped | 102.49 million incl. 28.15 million PS one (as of March 31, 2007) | 155 million (as of December 28, 2012) | 87.4 million (as of March 31, 2017) | 117.2 million (as of March 31, 2022) | 75 million (as of December 31, 2024) |
Best-selling game | Gran Turismo; 10.85 million shipped (as of April 30, 2008) | Grand Theft Auto: San Andreas; 17.33 million shipped (as of March 26, 2008) | Grand Theft Auto V; over 15 million shipped (as of December 7, 2013) | Marvel's Spider-Man; over 20 million shipped (as of November 18, 2020) | Marvel's Spider-Man 2; over 11 million shipped (as of April 20, 2024) |
Media | CD-ROM | DVD-ROM/CD-ROM | BD-ROM, DVD-ROM, CD-ROM, SACD (1st and 2nd Gen Only) | Blu-ray, DVD Blu-ray 6x CAV, DVD 8x CAV | PS5: Ultra HD Blu-ray, Blu-ray, DVD PS5 Digital Edition: Digital Content Only PS5 Slim: Ultra HD Blu-ray, Blu-ray, DVD via detachable disc drive PS5 Pro: Ultra HD Blu-ray, Blu-ray, DVD via detachable disc drive |
Included accessories and extras |
|
|
|
|
|
Accessories (retail) |
|
|
|
|
|
CPU | R3000A 32bit RISC chip @ 33.7 MHz – Manufactured by LSI Corporation | 300 MHz MIPS "Emotion Engine" | Cell Broadband Engine (3.2 GHz Power ISA 2.03-based PPE with eight 3.2 GHz SPE) | PS4 and PS4 Slim: 8-Core 1.6 GHz AMD "Jaguar" PS4 Pro: 8-Core 2.1 GHz AMD "Enhanced Jaguar" | All models: 8-Core variable frequency (3.5 GHz capped) AMD "Zen 2" |
GPU | 16.47 million colors Resolution: 256×224 – 640×480 Sprite/BG drawing Adjustable frame buffer No line restriction Unlimited CLUTs (Color Look-Up Tables) 4,000 8×8 pixel sprites with individual scaling and rotation Simultaneous backgrounds (Parallax scrolling) 620,000 polygons/sec | 147 MHz "Graphics Synthesizer"; fill rate 2.352 gigapixel/sec; 1.1 gigapixel w. 1 texture(diffuse); 588-megapixel/sec w. 2 textures (2 diffuse maps or 1 diffuse map and 1 other(0 around 74 mill, 1 around 40 mill, 2 around 20 mill); 2 textures per pass Capable of multi-pass rendering; Connected to VU1 on CPU (a vector only for visual style coding things with 3.2 GFLOPS) to deliver enhanced shader graphics and other enhanced graphics | 550 MHz RSX "Reality Synthesizer" (based on Nvidia G70 architecture) 192 - 251.2 GFLOPS | PS4 and PS4 Slim: Custom AMD Radeon 18 out of 20 Compute Units enabled (1152 out of 1280 shaders enabled) @ 800 MHz 1.84 TFLOPS PS4 Pro: Custom AMD Radeon, 36 out of 40 Compute Units enabled (2304 out of 2560 shaders enabled) @ 911 MHz 4.19 TFLOPS | PS5 and PS5 Slim: Custom AMD RDNA 2 36 out of 40 Compute Units enabled (2304 out of 2560 shaders enabled), variable frequency (2.23 GHz capped), up to 10.28 TFLOPS PS5 Pro: TBA |
Online service | — | Non-unified service | PlayStation Network PlayStation Store Internet browser A/V chat via PlayStation Eye or PS2 EyeToy, voice chat via headset | PlayStation Network PlayStation Store Internet browser | |
Backward compatibility | — | PlayStation | 20 GB and 60 GB: All PlayStation and PlayStation 2 titles Original 80 GB: All PS1 titles, most PS2 titles. All other models (model code CECHGxx and later): Support for PS1 titles only. | No native backwards compatibility. Cloud based backwards compatibility via PlayStation Now.Emulated PlayStation 2 titles available from the PlayStation Store. | Most PlayStation 4 and PlayStation VR games |
System software | Proprietary OS | Proprietary OS, Linux DVD Playback Kit | XrossMediaBar (XMB) | Orbis OS | TBA |
System software features | Audio CD playback | Audio CD playback DVD Playback | Operating systems can be installed and run via a hypervisor (feature unavailable with Slim Model) Audio CD playback Audio file playback (ATRAC3, AAC, MP3, WAV, WMA) Image editing and slideshows (JPEG, GIF, PNG, TIFF, BMP) | Blu-ray playback DVD playback | Blu-ray playback Ultra HD Blu-ray playback |
Consumer programmability | Requires the Net Yaroze kit | Yabasic software, Linux for PlayStation 2 | Development on console via free Linux platform or PC. | — | — |
Handheld systems
PlayStation Portable
- The original PlayStation Portable (PSP-1000)
- PSP-2000
- PSP-3000
- PSP Go
(open position) - PSP Street (PSP-E1000)
The PlayStation Portable (PSP) was Sony's first handheld console to compete with Nintendo's DS console. The original model (PSP-1000) was released in December 2004 and March 2005, The console is the first to utilize a new proprietary optical storage medium known as Universal Media Disc (UMD), which can store both games and movies. It contains 32 MB of internal flash memory storage, expandable via Memory Stick PRO Duo cards. It has a similar control layout to the PS3 with its PlayStation logo button and its ('Triangle'),
('Circle/O'),
('Cross/X') and
('Square') buttons in their white-colored forms.
PSP-2000 and PSP-3000 models
The PSP-2000 (also known as the Slim & Lite in PAL territories) was the first major hardware revision of the PlayStation Portable, released in September 2007. The 2000 series was 33% lighter and 19% slimmer than the original PlayStation Portable. The capacity of the battery was also reduced by ⅓ but the run time remained the same as the previous model due to lower power consumption. Older model batteries will still work and they extend the amount of playing time. The PSP Slim & Lite has a new gloss finish. Its serial port was also modified in order to accommodate a new video-out feature (while rendering older PSP remote controls incompatible). On a PSP-2000, PSP games will only output to external monitors or TVs in progressive scan mode, so that televisions incapable of supporting progressive scan will not display PSP games; non-game video will output in either progressive or interlaced mode. USB charging was also made possible. Buttons are also reportedly more responsive on the PSP-2000. In 2008, Sony released a second hardware revision called the PSP-3000 which included several features that were not present in the PSP-2000, such as a built-in microphone and upgraded screen, as well as the ability to output PSP games in interlaced mode.
PSP Go model
Released in October 2009, the PSP Go is the biggest redesign of the PlayStation Portable to date. Unlike previous PSP models, the PSP Go does not feature a UMD drive but instead has 16 GB of internal flash memory to store games, videos and other media. This can be extended by up to 32 GB with the use of a Memory Stick Micro (M2) flash card. Also unlike previous PSP models, the PSP Go's rechargeable battery is not removable or replaceable by the user. The unit is 43% lighter and 56% smaller than the original PSP-1000, and 16% lighter and 35% smaller than the PSP-3000. It has a 3.8" 480 × 272 LCD (compared to the larger 4.3" 480 × 272 pixel LCD on previous PSP models). The screen slides up to reveal the main controls. The overall shape and sliding mechanism are similar to that of Sony's mylo COM-2 internet device. The PSP Go was produced and sold concurrently with its predecessor the PSP-3000 although it did not replace it. All games on the PSP Go must be purchased and downloaded from the PlayStation Store as the handheld is not compatible with the original PSP's physical media, the Universal Media Disc. The handheld also features connectivity with the PlayStation 3's controllers the Sixaxis and DualShock 3 via Bluetooth connection.
PSP Street
The PSP Street (also known as the PSP-E1000) is a budget-focused PSP model which, unlike previous PSP models, does not feature Wi-Fi or stereo speakers (replaced by a single mono speaker) and has a matte "charcoal black" finish similar to the slim PlayStation 3. The E1000 was announced at Gamescom 2011 and available across the PAL region for an RRP of €99.99.
PlayStation Vita
Released in Japan on December 17, 2011, and North America on February 22, 2012, the PlayStation Vita was previously codenamed Next Generation Portable (NGP). It was officially unveiled by Sony on January 27, 2011, at the PlayStation Meeting 2011. The original model of the handheld, the PCH-1000 series features a 5-inch OLED touchscreen, two analog sticks, a rear touchpad, Sixaxis motion sensing and a 4 core ARM Cortex-A9 MPCore processor.
The new PCH-2000 series system is a lighter redesign of the device that was announced at the SCEJA Press Conference in September 2013 prior to the Tokyo Game Show. This model is 20% thinner and 15% lighter compared to the original model, has an additional hour of battery life, an LCD instead of OLED, includes a micro USB Type B port, 1 GB of internal storage memory. It was released in Japan on October 10, 2013, in six colors: white, black, pink, yellow, blue, and olive green, and in North America on May 6, 2014.
The Vita was discontinued in March 2019. SIE president Jim Ryan said that while the Vita was a great device, they have moved away from portable consoles, "clearly it's a business that we're no longer in now".
PlayStation Portal
In early 2023, Sony announced the development of a new portable system (originally announced under the codename Project Q) that can stream PS5 games from a home console, and on August 23, 2023, it was officially unveiled as PlayStation Portal. It released on November 15, 2023 for $199.99.
Controllers
Early PlayStation controllers
- An original PlayStation controller
- PlayStation Analog Joystick
- PlayStation Mouse
- Dual Analog controller
Released in 1994, the PlayStation control pad was the first controller made for the original PlayStation. It featured a basic design of a D-pad, 4 main select buttons ( ('Green Triangle'),
('Red Circle/Red O')),
('Blue Cross/Blue X') and
('Pink Square'), and start and select buttons on the face. 'Shoulder buttons' are also featured on the top [L1, L2, R1, R2] (named by the side [L=Left, R=Right] and 1 and 2 [top and bottom]). In 1996, Sony released the PlayStation Analog Joystick for use with flight simulation games. The original digital controller was then replaced by the Dual Analog in 1997, which added two analog sticks based on the same potentiometer technology as the Analog Joystick. This controller was then also succeeded by the DualShock controller.
DualShock, Sixaxis and DualSense
- An original DualShock controller
- DualShock 2 controller
- Sixaxis controller
- DualShock 3 controller
- DualShock 4 controller
- DualSense controller
- DualSense Edge controller
Released in 1998, the DualShock controller for the PlayStation succeeded its predecessor, the Dual Analog, and became the longest running series of controllers for the PlayStation brand. In addition to the inputs of the original, digital, controller (,
,
,
, L1, L2, R1, R2, Start, Select and a D-pad), the DualShock featured two analog sticks in a similar fashion to the previous Dual Analog controller, which can also be depressed to activate the L3 and R3 buttons.
The DualShock series consists of four controllers: the DualShock which was the fourth controller released for the PlayStation; the DualShock 2, the only standard controller released for the PlayStation 2, and the DualShock 3, the second and current controller released for the PlayStation 3, and the DualShock 4, which went through a massive redesign and is the default input of the PlayStation 4, and upon release was compatible with the PS3 originally only via USB and eventually with a firmware update, Bluetooth connectivity was enabled. The Sixaxis was the first official controller for the PlayStation 3, and is based on the same design as the DualShock series (but lacking the vibration motors of the DualShock series of controllers).
Like the Dual Analog, the DualShock and DualShock 2 feature an "Analog" button between the analog sticks that toggles the analog sticks on and off (for use with games which support only the digital input of the original controller). On the PlayStation 3 Sixaxis and DualShock 3 controllers, the analog sticks are always enabled. Beginning with the Sixaxis, a 'PlayStation button' (which featured the incorporated PS logo and is similar in function to the Xbox 360 "Guide" button) was included on controllers. The PlayStation button replaces the "Analog" button of the DualShock and DualShock 2 controllers. Pressing the PS button on the PS3 brings up the XMB, while holding it down brings up system options, known as "Quick Menu" on the PS4, (such as quit the game, change controller settings, turn off the system, and turn off the controller).
PlayStation Move


PlayStation Move is a motion-sensing game controller platform for the PlayStation 3 video game console by Sony Computer Entertainment (SCE). Based on the handheld motion controller wand, PlayStation Move uses the PlayStation Eye webcam to track the wand's position and the inertial sensors in the wand to detect its motion. First revealed on June 2, 2009, PlayStation Move was launched in Q3/Q4 2010. Hardware available at launch included the main PlayStation Move motion controller and an optional PlayStation Move sub-controller. Although PlayStation Move is implemented on the existing PlayStation 3 console, Sony states that it is treating Move's debut as its own major "platform launch", planning an aggressive marketing campaign to support it. In addition to selling the controllers individually, Sony also plans to provide several different bundle options for PlayStation Move hardware; including a starter kit with a PS Eye, a Move motion controller, and a demo/sampler disc, priced under US$100; a full console pack with a PS3 console, DualShock 3 gamepad, PS Eye, and Move motion controller; and bundles of a Move motion controller with select games.
Other hardware
PocketStation
The PocketStation was a Memory Card peripheral by Sony Computer Entertainment for the original PlayStation. Categorized by Sony as a combination of a Memory Card and a miniature personal digital assistant. Released exclusively in Japan on January 23, 1999, it featured a monochrome LCD, a speaker, a real-time clock and infrared communication capability. It could also be used as a standard PlayStation memory card by connecting it to a PlayStation memory card slot. It was extremely popular in Japan and Sony originally had plans to release it in the United States but the plan was ultimately scrapped due to various manufacturing and supply-and-demand problems.
LCD Screen for PSone
Released in 2000, an optional 5-inch LCD screen (SCPH-131) was released for the PSone (a redesigned version of the original PlayStation), featuring built-in speakers and a headphone jack, as well as featuring an AV input jack. It was later included as a pack-in bundle with the PSone called the "Combo Pack" in 2002.
PSX (2003)
Released solely in Japan in 2003, the Sony PSX was a fully integrated DVR and PlayStation 2 video game console. It was the first Sony product to utilize the XrossMediaBar (XMB) and can be linked with a PlayStation Portable to transfer videos and music via USB. It also features software for video, photo and audio editing. PSX supports online game compatibility using an internal broadband adapter. Games that utilize the PS2 HDD (for example, Final Fantasy XI) are supported as well. It was the first product released by Sony under the PlayStation brand that did not include a controller with the device itself.
Television sets
Released in 2010, the Sony BRAVIA KDL22PX300 is a 22-inch (56 cm) 720p television which incorporates a PlayStation 2 console, along with 4 HDMI ports.
A 24-inch 1080p PlayStation branded 3D television, officially called the PlayStation 3D Display, was released in late 2011. A feature of this 3D television is SimulView. During multiplayer games, each player will only see their respective screen (in full HD) appear on the television through their respective 3D glasses, instead of seeing a split screen (e.g. player 1 will only see player 1's screen displayed through their 3D glasses).
PlayTV
PlayTV is an add-on unit for the PlayStation 3 that allows the PS3 to act as an HDTV or DTV receiver, as well as a digital video recorder (DVR).
Sony Ericsson Xperia Play
The Xperia Play is an Android-powered smartphone with a slide-up gamepad resembling the PSP Go developed by Sony Ericsson aimed at gamers and is the first to be PlayStation Certified.
Sony Tablets
Sony Tablets are PlayStation Certified Android tablets, released in 2011, 2012, and 2013. They offer connectivity with PlayStation 3 controllers and integrate with the PlayStation network using a proprietary application. The following models were released between 2011 and 2013: S, Sony Tablet S, Sony Tablet P, Xperia Tablet S and Xperia Tablet Z.
PlayStation TV
PlayStation TV, known in Asia as PlayStation Vita TV, is a microconsole and a non-portable variant of the PlayStation Vita handheld. It was announced on September 9, 2013, at a Sony Computer Entertainment Japan presentation. Instead of featuring a display screen, the console connects to a television via HDMI. Users can play using a DualShock 3 controller, although due to the difference in features between the controller and the handheld, certain games are not compatible with PS TV, such as those that are dependent on the system's touch-screen, rear touchpad, microphone or camera. The device is said to be compatible with over 100 Vita games, as well as various digital PlayStation Portable, PlayStation and PC Engine titles. The system supports Remote Play compatibility with the PlayStation 4, allowing players to stream games from the PS4 to a separate TV connected to PS TV, and also allows users to stream content from video services such as Hulu and Niconico, as well as access the PlayStation Store. The system was released in Japan on November 14, 2013, in North America on October 14, 2014, and in Europe and Australasia on November 14, 2014.
PlayStation VR
PlayStation VR is a virtual reality device that is produced by Sony Computer Entertainment. It features a 5.7-inch 1920×1080 resolution OLED display, and operates at 120 Hz which can eliminate blur and produce a smooth image; the device also has a low latency of less than 18ms. Additionally, it produces two sets of images, one being visible on a TV and one for the headset, and includes 3D audio technology so the player can hear from all angles. The PlayStation VR was released in October 2016.
PlayStation Classic
The PlayStation Classic is a miniature version of the original 1994 Model SCPH-1001 PlayStation console, that comes preloaded with 20 games, and two original style controllers. It was launched on the 24th anniversary of the original console on December 3, 2018.
Image gallery
-
- LCD screen for PSone
- PSX
- BRAVIA KDL22PX300
- The official PS2 DVD remote control
- The official PlayStation 3 Bluetooth remote control
- PlayTV
- PlayStation Eye
- Xperia Play
(open position) - Sony Tablet
- PlayStation TV
- PlayStation Camera
- PlayStation VR
- PlayStation VR2
- PlayStation Classic
Games
Each console has a variety of games. The PlayStation 2, PSX and PlayStation 3 exhibit backwards compatibility and can play most of the games released on the original PlayStation. Some of these games can also be played on the PlayStation Portable but they must be purchased and downloaded from a list of PS one Classics from the PlayStation Store. Games released on the PlayStation 2 can currently only be played on the original console as well as the PSX and the early models of the PlayStation 3 which are backwards compatible. The PlayStation 3 has two types of games, those released on Blu-ray Discs and downloadable games from the PlayStation Store. The PlayStation Portable consists of numerous games available on both its physical media, the Universal Media Disc and the Digital Download from the PlayStation Store. However, some games are only available on the UMD while others are only available on the PlayStation Store. The PlayStation Vita consists of games available on both its physical media, the PlayStation Vita card and digital download from the PlayStation Store.
- PlayStation games in Japanese store
- PlayStation store in Taiwan
- PlayStation store in China
First party games

PlayStation Studios is a group of video game developers owned by Sony Interactive Entertainment. It is dedicated to developing video games exclusively for the PlayStation series of consoles. The series has produced several best-selling franchises such as the Gran Turismo series of racing video games as well as critically acclaimed titles such as the Uncharted series. Other notable franchises include God of War, Ratchet & Clank, Twisted Metal and more recently, LittleBigPlanet, Infamous, The Last of Us and Spider-Man.
Re-releases
Greatest Hits (North America), Platinum Range (PAL territories) and The Best (Japan and Asia) are video games for the Sony PlayStation, PlayStation 2, PlayStation 3, and PlayStation Portable consoles that have been officially re-released at a lower price by Sony. Each region has its own qualifications to enter the re-release program. Initially, during the PlayStation era, a game had to sell at least 150,000 copies (later 250,000) and be on the market for at least a year to enter the Greatest Hits range. During the PlayStation 2 era, the requirements increased with the minimum number of copies sold increasing to 400,000 and the game had to be on the market for at least 9 months. For the PlayStation Portable, games had to be on the market for at least 9 months with 250,000 copies or more sold. Currently, a PlayStation 3 game must be on the market for 10 months and sell at least 500,000 copies to meet the Greatest Hits criteria. PS one Classics were games that were released originally on the PlayStation and have been re-released on the PlayStation Store for the PlayStation 3 and PlayStation Portable. Classics HD are compilations of PlayStation 2 games that have been remastered for the PlayStation 3 on a single disc with additional features such as upscaled graphics, PlayStation Move support, 3D support and PlayStation Network trophies. PlayStation Mobile (formerly PlayStation Suite) is a cross-platform, cross-device software framework aimed at providing PlayStation content, currently original PlayStation games, across several devices including PlayStation Certified Android devices as well as the PlayStation Vita.
PlayStation Indies
Sony has generally supported indie game development since incorporating the digital distribution storefront in the PlayStation 3, though initially required developers to complete multiple steps to get an indie game certified on the platform. Sony improved and simplified the process in transitioning to the PlayStation 4.
As Sony prepared to transition from the PlayStation 4 to PlayStation 5, they introduced a new PlayStation Indies program led by Shuhei Yoshida in July 2020. The program's goals are to spotlight new and upcoming indie titles for the PlayStation 4 and 5, focusing on those that are more innovative and novel, akin to past titles such as PaRappa the Rapper, Katamari Damacy, LittleBigPlanet, and Journey. Sony also anticipates bringing more indie titles to the PlayStation Now series as part of this program.
Online services
PlayStation 2 online service
Online gaming on PlayStation consoles first started in July 2001 with the release of PlayStation 2's unnamed online service in Japan. Later in August 2002 saw its release in North America, followed by the European release in June 2003. This service was shut down on March 31, 2016.
PlayStation Network
Released in 2006, the PlayStation Network is an online service focusing on online multiplayer gaming and digital media delivery. The service is provided and run by Sony Computer Entertainment for use with the PlayStation 3, and was later implemented on the PlayStation Portable, PlayStation Vita, PlayStation 4 and PlayStation 5 video game consoles. The service has over 103 million active users monthly (as of December 2019). The Sony Entertainment Network provides other features for users like PlayStation Home, PlayStation Store, and Trophies.
PlayStation Store
The PlayStation Store is an online virtual market available to users of the PlayStation 3, PlayStation 4, PlayStation 5 and PlayStation Portable game consoles via the PlayStation Network. The store uses both physical currency and PlayStation Network Cards. The PlayStation Store's gaming content is updated every Tuesday and offers a range of downloadable content both for purchase and available free of charge. Available content includes full games, add-on content, playable demos, themes and game and movie trailers. The service is accessible through an icon on the XMB on the PS3 and PSP. The PS3 store can also be accessed on the PSP via a Remote Play connection to the PS3. The PSP store is also available via the PC application, Media Go. As of September 24, 2009, there have been more than 600 million downloads from the PlayStation Store worldwide.
Video content such as films and television shows are also available from the PlayStation Store on the PlayStation 3 and PSP and will be made available on some new Sony BRAVIA televisions, VAIO laptop computers and Sony Blu-ray Disc players from February 2010.
Life with PlayStation
Life with PlayStation was a Folding@home application available for PlayStation 3 which connected to Stanford University's Folding@home distributed computer network and allowed the user to donate their console's spare processing cycles to the project. Folding@home is supported by Stanford University and volunteers make a contribution to society by donating computing power to this project. Research made by the project may eventually contribute to the creation of vital cures. The Folding@home client was developed by Sony Computer Entertainment in collaboration with Stanford University. Life with PlayStation also consisted of a 3D virtual view of the Earth and contained current weather and news information of various cities and countries from around the world, as well as a World Heritage channel which offered information about historical sites, and the United Village channel which is a project designed to share information about communities and cultures worldwide. As of PlayStation 3 system software update version 4.30 on October 24, 2012, the Life With PlayStation project has ended.
PlayStation Plus
PlayStation Plus, a subscription-based service on the PlayStation Network, complements the standard PSN services. It enables an auto-download feature for game patches and system software updates. Subscribers gain early or exclusive access to some betas, game demos, premium downloadable content (such as full game trials of retail games like Infamous, and LittleBigPlanet) and other PlayStation Store items, as well as a free subscription to Qore. Other downloadable items include PlayStation Store discounts and free PlayStation Network games, PS one Classics, PlayStation Minis, themes and avatars. It offers a 14-day free trial.
PlayStation Blog
PlayStation Blog (stylized as PlayStation.Blog) is an online PlayStation-focused gaming blog, part of the PlayStation Network. It was launched on June 11, 2007 and has featured in numerous interviews with third-party companies such as Square Enix. It features posts from high-ranking Sony Interactive Entertainment executives. A sub-site of the blog called PlayStation Blog Share was launched on March 17, 2010, and allowed readers of the blog as well as users of the PlayStation Blog to submit ideas to the PlayStation team about anything PlayStation-related and vote on the ideas of other submissions.Sony Computer Entertainment Europe launched a European sub-outlet, PlayStation Blog Europe, on May 28, 2009, to replace the "semi-official" site Three Speech that shut down on April 17. This branch was merged into the main outlet on June 1, 2020.
PlayStation App
The PlayStation App is an application that was released on January 11, 2011, in several European countries for iOS (version 4 and above) and for Android (version 1.6 and above), and has been installed more than 3.6 million times as of March 2, 2014. It allows users to view their trophies, see which of their PSN friends are online and read up to date information about PlayStation. It does not feature any gaming functionality.
PlayStation Mobile
The PlayStation Mobile (formerly PlayStation Suite) is a software framework that will be used to provide downloadable PlayStation content to devices running Android 2.3 and above as well as the PlayStation Vita. The framework will be cross-platform and cross-device, which is what Sony calls "hardware-neutral". It was set to release before the end of calendar year 2011. In addition, Android devices that have been certified to be able to playback PlayStation Suite content smoothly will be certified with the PlayStation Certified certification.
PlayStation Now
PlayStation Now (PS Now) was a Gaikai-based video game streaming service used to provide PlayStation gaming content to PlayStation 3 (PS3), PlayStation 4 (PS4), PlayStation 5 (PS5), PlayStation Vita, PlayStation TV and BRAVIA televisions. The service allowed users to pay for access to a selection of original PlayStation 3 titles on either a per-game basis or via a subscription. PlayStation Now was announced on January 7, 2014, at the 2014 Consumer Electronic Show. At CES, Sony presented demos of The Last of Us, God of War: Ascension, Puppeteer and Beyond: Two Souls, playable through PS Now on Bravia TVs and PlayStation Vitas. PlayStation Now was launched in Open Beta in the United States and Canada on PS4 on July 31, 2014, on PS3 on September 18, 2014, on PS Vita and PS TV on October 14, 2014, with support for select 2014 Bravia TVs coming later in the year. It was merged into PlayStation Plus in May and June 2022, and is no longer available as a standalone subscription.
Online social networking services
PlayStation Home
PlayStation Home is a community-based social gaming networking service for the PlayStation 3 on the PlayStation Network (PSN). It is available directly from the PlayStation 3 XrossMediaBar. Membership is free, and only requires a PSN account. Home has been in development since early 2005 and started an open public beta test on December 11, 2008. Home allows users to create a custom avatar, which can be made to suit the user's preference. Users can decorate their avatar's personal apartment ("HomeSpace") with default, bought, or won items. They can travel throughout the Home world (except cross region), which is constantly updated by Sony and partners. Each part of the world is known as a space. Public spaces can just be for display, fun, or for meeting people. Home features many mini-games which can be single player or multiplayer. Users can shop for new items to express themselves more through their avatars or HomeSpace. Home features video screens in many places for advertising, but the main video content is shown at the theatre for entertainment. Home plays host to a variety of special events which range from prize-giving events to entertaining events. Users can also use Home to connect with friends and customize content.Xi, a once notable feature of Home, is the world's first console based Alternate Reality Game that took place in secret areas in Home and was created by nDreams.
Room for PlayStation Portable
"Room" (officially spelled as R∞M with capital letters and the infinity symbol in place of the "oo") was being beta tested in Japan from October 2009 to April 2010. Development of Room has been halted on April 15, 2010, due to negative feedback from the community. Announced at TGS 2009, it was supposed to be a similar service to the PlayStation Home and was being developed for the PSP. Launching directly from the PlayStation Network section of the XMB was also to be enabled. Just like in Home, PSP owners would have been able to invite other PSP owners into their rooms to "enjoy real time communication." A closed beta test had begun in Q4 2009 in Japan.
Others
In 2015, Sony launched PlayStation Gear, an online merchandise and apparel store.Jason Schreier of Bloomberg News reported in December 2021 that Sony was working to create a new subscription service, code-named Spartacus, intended as a competitor to the Xbox Game Pass service by Microsoft, with plans to release in the second quarter of 2022. The multi-tiered service would incorporate PlayStation Plus, PlayStation Now, and additional features, such as the most-expensive tier that would give players access to PlayStation 1, 2, and 3 games.
Software
XrossMediaBar
The XrossMediaBar, originally used on the PSX, is a graphical user interface used for the PlayStation 3 and PlayStation Portable, as well as a variety of other Sony devices. The interface features icons that are spread horizontally across the screen. Navigation moves the icons instead of a cursor. These icons are used as categories to organize the options available to the user. When an icon is selected on the horizontal bar, several more appear vertically, above and below it (selectable by the up and down directions on a directional pad). The XMB can also be accessed in-game albeit with restrictions, it allows players to access certain areas of the XMB menu from within the game and is only available for the PlayStation 3. Although the capacity to play users' own music in-game was added with this update, the feature is dependent on game developers who must either enable the feature in their games or update existing games.
LiveArea
LiveArea, designed to be used on the PlayStation Vita, is a graphical user interface set to incorporate various social networking features via the PlayStation Network. It has been designed specifically as a touchscreen user interface for users.
Linux operating systems
Linux for PlayStation 2
In 2002, Sony released the first useful and fully functioning operating system for a video game console, after the Net Yaroze experiment for the original PlayStation. The kit, which included an internal hard disk drive and the necessary software tools, turned the PlayStation 2 into a full-fledged computer system running Linux. Users can utilize a network adapter to connect the PlayStation 2 to the internet, a monitor cable adaptor to connect the PlayStation 2 to computer monitors as well as a USB Keyboard and Mouse which can be used to control Linux on the PlayStation 2.
Linux for PlayStation 3
The PlayStation 3 (excluding PlayStation 3 Slim) also supports running Linux OS on firmware versions prior to 3.21 without the need for buying additional hardware purchase. Yellow Dog Linux provides an official distribution that can be downloaded, and other distributions such as Fedora, Gentoo and Ubuntu have been successfully installed and operated on the console. The use of Linux on the PlayStation 3 allowed users to access 6 of the 7 Synergistic Processing Elements; Sony implemented a hypervisor restricting access to the RSX. The feature to install a second operating system on a PlayStation 3 was removed in a firmware update released in 2010.
Media
Magazines
The PlayStation brand has a wide series of magazines, from across different continents, covering PlayStation related articles and stories. Many of these magazines work closely with Sony and thus often come with demo discs for PlayStation games. Currently there are three magazines still in circulation namely PlayStation: The Official Magazine,PlayStation Official Magazine,Official PlayStation Magazine (Australia). However, over the years, many PlayStation magazines have spawned while a few have also become defunct, these include the Official U.S. PlayStation Magazine,Official UK PlayStation Magazine,Official UK PlayStation 2 Magazine.[citation needed]
PlayStation Underground
PlayStation Underground was a non-traditional magazine that Sony Computer Entertainment America produced and published between Spring 1997 to Spring 2001. Subscribers received two PlayStation CDs, along with a booklet and colorful packaging every quarter. The CDs contained interviews, cheats, programmers moves, game demos and one-of-a-kind Memory Card saves. Several issues showed how a game was created from basic design to final product. Since the CDs could only be run on a PlayStation, it proved a useful marketing tool which spawned a line of PlayStation Underground JamPacks Demo CDs and which contained highlights from recent issues of PlayStation Underground, along with seemingly as many game demos that could be packed on a single CD. Unlike PlayStation Underground these were available in most stores for $4.95, were published twice a year in Summer and Winter and usually spotlighted newly released or coming soon games. By 2001, Sony had decided to phase out Underground to focus on the JamPacks with the release of the PlayStation 2. PlayStation Underground CDs are mainly in the hands of collectors these days.
Marketing




Slogans
Advertising slogans used for each PlayStation console iteration:
- PlayStation
- "eNoS Lives" (The first letter 'E' was printed in red to denote the word, ready. Enos stood for Ready, Ninth of September) (US Commercials)
- "U R Not e" (The letter 'E' was printed in red to denote the word, ready, as in You Are Not Ready)
- "Do Not Underestimate The Power of PlayStation." (From the S.A.P.S. – Society Against PlayStation — series of adverts)
- PS one
- "Wherever, Whenever, Forever."
- PlayStation 2
- "The Beginning."
- "Live In Y
ur W
rld, Pl
y In
urs." (The PlayStation face button icons were used to denote certain letters: Live In Your World, Play In Ours)
- "(Welcome to the) Third Place."
- "Fun, Anyone?"
- "The ultimate just got better – PlayStation 9 – teleport yours today."
- PlayStation Portable
- "PSP Hellz Yeah" (PSP-1000 Series)
- "Dude, Get Your Own..." (PSP-2000 Series)
- "Everywhere Just Got Better" (PSP-3000 Series and PSPgo)
- "It's GO Time" (PSPgo)
- "Your Whole World In Your Hands" (UK & Europe Territories)
- "Step Your Game Up" (US Territory, PSP-3000 Series and PSPgo)
- PlayStation 3
- "The Wait Is Over"
- "Welcome Chang3" (the number three is used to denote an 'e' and was printed in red)
- "This is Living."
- "Play B3yond" (the number three is used to denote an 'e' and was printed in red)
- "It Only Does Everything" (US Commercials) (PS3 Slim)
- "The Game Is Just The Start. Start PS3." (EU countries)
- "Long Live Play" (PS3 Slim)
- "Never Stop Playing" (PS3 Slim)
- "Greatness Awaits" (PS3 SuperSlim)
- PlayStation Move
- "This Changes Everything"
- "Move Into The Action"
- PlayStation Network
- "Download, Play, Connect."
- PlayStation Vita
- "Never Stop Playing."
- "The World is in Play." (EU only)
- PlayStation 4
- "See the Future"
- "Push the boundaries of Play"
- "Greatness Awaits"
- "This is 4 the Players"
- "Where the Greatest Play"
- PlayStation 5
- "Play Has No Limits"
Notable advertising campaigns
It Only Does Everything
The most notable of recent PlayStation commercials is the series of "It Only Does Everything" commercials featuring a fictional character called Kevin Butler who is a Vice President at PlayStation. These commercials usually advertise the PlayStation 3 and its games through a series of comedic answers to "Dear PlayStation" queries. These commercials garnered popularity among gamers, though its debut commercial received criticism from the Nigerian government due to a reference to the common 419 scams originating in Nigeria. Sony issued an apology and a new version of the advert with the offending line changed was produced.
A spin-off of the campaign has been created for the PlayStation Portable which features similar campaign commercials called the "Step Your Game Up" campaign featuring a fictional teenage character named Marcus Rivers acting in a similar fashion to Kevin Butler but answering the "Dear PlayStation" queries about the PSP.
Netherlands Ceramic White PSP Commercials
In July 2006, an advertising campaign in the Netherlands was released in which a white model dressed entirely in white and a black model dressed entirely in black was used to compare Sony's new Ceramic White PSP and the original Piano Black PSP. This series of ads depicted both models fighting with each other and drew criticism from the media for being racist, though Sony maintains that the ad did not feature any racist message.
All I want for Xmas is a PSP
In November 2006, a marketing company employed by Sony's American division created a website entitled "All I want for Xmas is a PSP", designed to promote the PSP virally. The site contained a blog which was purportedly written by "Charlie", a teenage boy attempting to get his friend Jeremy's parents to buy him a PSP, and providing a "music video" of either Charlie or Jeremy "rapping" about the PSP. Visitors to the website quickly recognized that the domain name was registered to a marketing company, exposing the campaign on sites such as YouTube and digg. Sony was forced to admit that the site was in fact a marketing campaign and in an interview with next-gen.biz, Sony admitted that the idea was "poorly executed".
Sponsorship
Between 1999 and 2007 and 2009 to 2010, PlayStation was the main kit sponsor of French Ligue 1 club AJ Auxerre and Olympique Lyonnais, respectively.
Between 2016 and 2022, PlayStation was the sponsor of the Fiesta Bowl.
Reception
In 2005, Australian newspaper The Age wrote an article about the PlayStation brand. Among the numerous interviews conducted with various people in the industry was an interview with Jeffrey Brand, associate professor in communication and media at Bond University who said, "PlayStation re-ignited our imagination with video games". Game designers Yoshiki Okamoto called the brand "revolutionary — PlayStation has changed gaming, distribution, sales, image and more", while Evan Wells of Naughty Dog said "PlayStation is responsible for making playing games cool."
In 2009, ViTrue, Inc. listed the PlayStation brand as number 13 on their "The Vitrue 100: Top Social Brands of 2009". The ranking was based on various aspects mainly dealing with popular social media sites in aspects such as Social Networking, Video Sharing, Photo Sharing and Blogs.
In 2010, Gizmodo stated that the PlayStation brand was one of the last Sony products to completely stand apart from its competitors, stating that "If you ask the average person on the street what their favorite Sony product is, more often than not you'll hear PlayStation". As of April 2012, the PlayStation brand is the "most followed" brand on social networking site, Facebook, with over 22 million fans and followers in total which is more than any other brand in the entertainment industry. A study by Greenlight's Entertainment Retail has also shown that the PlayStation brand is the most interactive making 634 posts and tweets on social networking sites Facebook and Twitter.
In July 2014, Sony boasted in a company release video that the PlayStation 3, PlayStation 4 and PlayStation Vita sold a combined total of 100 million units. It was announced at Tokyo Game Show on September 1, 2014, that PlayStation home game consoles claim 78% market share of all home consoles in Japan.
As of 2015[update], PlayStation is the strongest selling console brand worldwide.
Notes
- Japanese: プレイステーション, Hepburn: Pureisutēshon, officially abbreviated as PS
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PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment SIE a division of Japanese conglomerate Sony Its flagship products consists of a series of home video game consoles produced under the brand it also consists of handhelds online services magazines and other forms of media PlayStationProduct typeVideo game console home handheld and microconsole Production company PlayStation Productions films and TV series OwnerSony Interactive EntertainmentCountryMinami Aoyama Minato Tokyo JapanIntroducedDecember 3 1994 30 years ago 1994 12 03 MarketsWorldwideTagline Play has no limits Websiteplaystation com The brand began with the first PlayStation home console released in Japan in 1994 and worldwide the following year which became the first console of any type to ship over 100 million units which made PlayStation a globally recognized brand Since then there have been numerous newer consoles the most recent being the PlayStation 5 released in 2020 while there have also been a series of handheld consoles and a number of other electronics such as a media center and a smartphone The main series of controllers utilized by the PlayStation series is the DualShock a line of vibration feedback gamepads SIE also operate numerous online services like PlayStation Network the PlayStation Store and the subscription based PlayStation Plus which may also offer non gaming entertainment services the PlayStation Network has over 103 million active users monthly as of December 2019 The series also has a strong line up of first party games due to PlayStation Studios a group of many studios owned by Sony Interactive Entertainment that exclusively developed them for PlayStation consoles In addition the series features various budget re releases of games by Sony with different names for each region these include the Greatest Hits Platinum Essentials and The Best selection of games It is also known for the four iconic PlayStation face buttons and has been known for its numerous marketing campaigns the latest of which being the Greatness Awaits and eventually Play Has No Limits commercials in the United States HistoryOrigins PlayStation was the brainchild of Ken Kutaragi a Sony executive who managed one of the company s hardware engineering divisions and was later dubbed The Father of the PlayStation One of two known remaining prototypes of Sony s original PlayStation a Super NES with a built in CD ROM drive Until 1991 Sony had little direct involvement with the video game industry The company supplied components for other consoles such as the sound chip for the Super Famicom from Nintendo and operated a video game studio Sony Imagesoft As part of a joint project between Nintendo and Sony that began as early as 1988 the two companies worked to create a CD ROM version of the Super Famicom though Nintendo denied the existence of the Sony deal as late as March 1991 At the Consumer Electronics Show in June 1991 Sony revealed a Super Famicom with a built in CD ROM drive that incorporated Green Book technology or CD i called Play Station also known as SNES CD However a day after the announcement at CES Nintendo announced that it would be breaking its partnership with Sony opting to go with Philips instead but using the same technology The deal was broken by Nintendo after they were unable to come to an agreement on how revenue would be split between the two companies The breaking of the partnership infuriated Sony President Norio Ohga who responded by appointing Kutaragi with the responsibility of developing the PlayStation project to rival Nintendo At that time negotiations were still on going between Nintendo and Sony with Nintendo offering Sony a non gaming role regarding their new partnership with Philips This proposal was swiftly rejected by Kutaragi who was facing increasing criticism over his work with regard to entering the video game industry from within Sony Negotiations officially ended in May 1992 and in order to decide the fate of the PlayStation project a meeting was held in June 1992 consisting of Sony President Ohga PlayStation Head Kutaragi and several senior members of Sony s board At the meeting Kutaragi unveiled a proprietary CD ROM based system he had been working on which involved playing video games with 3D graphics to the board Eventually Sony President Ohga decided to retain the project after being reminded by Kutaragi of the humiliation he suffered from Nintendo Nevertheless due to strong opposition from a majority present at the meeting as well as widespread internal opposition to the project by the older generation of Sony executives Kutaragi and his team had to be shifted from Sony s headquarters to Sony Music a completely separate financial entity owned by Sony so as to retain the project and maintain relationships with Philips for the MMCD development project which helped lead to the creation of the DVD Original PlayStation logo introduced in 1994 left this version had been primarily marketed until the introduction of a monochrome variant in 2009 right According to SCE s producer Ryoji Akagawa and chairman Shigeo Maruyama there was uncertainty over whether the console should primarily focus on 2D sprite graphics or 3D polygon graphics Eventually after witnessing the success of Sega s Virtua Fighter in Japanese arcades that Sony realized the direction of the PlayStation became instantly clear and 3D polygon graphics became the console s primary focus The PlayStation logo was designed by Manabu Sakamoto He wanted the logo to capture the 3D support of the console but instead of just adding apparent depth to the letters P and S he created an optical illusion that suggested the letters in depth of space Sakamoto also stuck with four bright principal colors red yellow green and blue only having to tune the green color for better harmony across the logo Sakamoto also designed the black and white logo based on the same design reserved for times where colors could not be used Formation of Sony Computer Entertainment Sony Computer Entertainment logo 1993 2016 At Sony Music Entertainment Kutaragi worked closely with Shigeo Maruyama the CEO of Sony Music and with Akira Sato to form Sony Computer Entertainment Inc SCEI on November 16 1993 A building block of SCEI was its initial partnership with Sony Music which helped SCEI attract creative talent to the company as well as assist SCEI in manufacturing marketing and producing discs something that Sony Music had been doing with Music Discs The final two key members of SCEI were Terry Tokunaka the president of SCEI from Sony s headquarters and Olaf Olafsson Olafsson was CEO and president of New York based Sony Interactive Entertainment which was the parent company for the 1994 founded Sony Computer Entertainment of America SCEA The PlayStation project SCEI s first official project was finally given the green light by Sony executives in 1993 after a few years of development Also in 1993 Phil Harrison who later became President of SCE Worldwide Studios was recruited into SCEI to attract developers and publishers to produce games for their new PlayStation platform Computer Gaming World in March 1994 reported a rumor that the Sony PS X would be released in Japan before the end of this year and will retail for less than 400 After a demonstration of Sony s distribution plan as well as tech demos of its new console to game publishers and developers in a hotel in Tokyo in 1994 numerous developers began to approach PlayStation Two of whom later became major partners were Electronic Arts in the West and Namco in Japan One of the factors which attracted developers to the platform was the use of a 3D capable CD ROM based console which was much cheaper and easier to manufacture for in comparison to Nintendo s rival console which used cartridge systems The project eventually hit Japanese stores in December 1994 and gained massive sales due to its lower price point than its competitor the Sega Saturn The popularity of the console spread after its release worldwide in North America and Europe Home consolesPlayStation Original PlayStation with controller The original PlayStation released in Japan on December 3 1994 was the first of the ubiquitous PlayStation series of console and hand held game devices It has included successor consoles and upgrades including the Net Yaroze a special black PlayStation with tools and instructions to program PlayStation games and applications PS one a smaller version of the original and the PocketStation a handheld which enhances PlayStation games and also acts as a memory card It was part of the fifth generation of video game consoles competing against the Sega Saturn and the Nintendo 64 By December 2003 the PlayStation and PS one had shipped a combined total of 102 49 million units eventually becoming the first video game console to sell 120 million units PS One Released on July 7 2000 concurrently with its successor the PlayStation 2 the PS One stylized as PS one was a considerably smaller redesigned version of the original PlayStation video game console The PS one went on to outsell all other consoles including its successor throughout the remainder of the year It featured two main changes from its predecessor the first being a cosmetic change to the console and the second being the home menu s graphical user interface GUI a variation of the GUI previously used only on PAL consoles up to that point PlayStation 2 Original PlayStation 2 with DualShock 2 controller Released in 2000 15 months after the Dreamcast and a year before its other competitors the Xbox and the GameCube the PlayStation 2 is part of the sixth generation of video game consoles and is backwards compatible with most original PlayStation games Like its predecessor it has received a slimmer redesign It is the most successful console in the world having sold over 155 million units as of December 28 2012 On November 29 2005 the PS2 became the fastest game console to reach 100 million units shipped accomplishing the feat within 5 years and 9 months from its launch This achievement occurred faster than its predecessor the PlayStation which took 9 years and 6 months since launch to reach the same figure PlayStation 2 shipments in Japan ended on December 28 2012 The Guardian reported on January 4 2013 that PS2 production had ended worldwide but studies showed that many people all around the world still own one even if it is no longer in use PlayStation 2 has been ranked as the best selling console of all time as of 2015 Slimline model Released in 2004 four years after the launch of the original PlayStation 2 the PlayStation 2 Slimline was the first major redesign of the PlayStation 2 Compared to its predecessor the Slimline was smaller thinner quieter and also included a built in Ethernet port in some markets it also has an integrated modem In 2007 Sony began shipping a revision of the Slimline which was lighter than the original Slimline together with a lighter AC adapter In 2008 Sony released yet another revision of the Slimline which had an overhauled internal design incorporating the power supply into the console itself like the original PlayStation 2 resulting in a further reduced total weight of the console PlayStation 3 Original PlayStation 3 console with the DualShock 3 controller Released on November 11 2006 in Japan the PlayStation 3 PS3 is a seventh generation game console from Sony It competes with the Microsoft Xbox 360 and the Nintendo Wii The PS3 is the first console in the series to introduce the use of motion sensing technology through its Sixaxis wireless controller The console also incorporates a Blu ray Disc player and features high definition resolution The PS3 was originally offered with either a 20 GB or 60 GB hard drive but over the years its capacity increased in increments available up to 500 GB The PlayStation 3 has sold over 80 million consoles worldwide as of November 2013 Slim model Like its predecessors the PlayStation 3 was re released in 2009 as a slim model The redesigned model is 33 smaller 36 lighter and consumes 34 to 45 less power than previous models In addition it features a redesigned cooling system and a smaller Cell processor which was moved to a 45nm manufacturing process It sold in excess of a million units within its first 3 weeks on sale The redesign also features support for CEC more commonly referred to by its manufacturer brandings of BraviaSync VIERA Link EasyLink and others which allows control of the console over HDMI by using the remote control as the controller The PS3 slim also runs quieter and is cooler than previous models due to its 45 nm Cell The PS3 Slim no longer has the main power switch similar to PlayStation 2 slim like the previous PS3 models which was located at the back of the console It was officially released on September 1 2009 in North America and Europe and on September 3 2009 in Japan Australia and New Zealand Super Slim model In 2012 Sony revealed a new Super Slim PlayStation 3 The new console with a completely redesigned case that has a sliding door covering the disc drive which has been moved to the top of the console is 4 3 pounds almost three pounds lighter than the previous slim model The console comes with either 12 GB flash memory or a 250 GB 500 GB hard drive Several bundles which include a Super Slim PS3 and a selection of games are available PlayStation 4 Original PlayStation 4 with the DualShock 4 controller The PlayStation 4 PS4 was announced by Sony Computer Entertainment at a press conference on February 20 2013 In the meeting Sony revealed some hardware specifications of the new console It introduced the x86 architecture to the PlayStation series According to lead system architect Mark Cerny development on the PlayStation 4 began as early as 2008 PlayStation Europe CEO Jim Ryan emphasized in 2011 that Sony wanted to avoid launching the next generation console behind the competition Among the new applications and services Sony introduced the PlayStation App allowing PS4 owners to turn smartphones and tablets into a second screen to enhance gameplay The company also planned to debut PlayStation Now game streaming service powered by technology from Gaikai By incorporating a share button on the new controller and making it possible to view in game content being streamed live from friends Sony planned to place more focus on social gameplay as well The PlayStation 4 was first released in North America on November 15 2013 As part of the eighth generation of video game consoles it competes with Microsoft s Xbox One and Nintendo s Wii U and Switch Slim model PlayStation 4 Slim officially marketed simply as PlayStation 4 or PS4 was unveiled on September 7 2016 It is a revision of the original PS4 hardware with a streamlined form factor The new casing is 40 smaller and carries a rounded body with a matte finish on the top of the console rather than a two tone finish The two USB ports on the front have a larger gap between them and the optical audio port was also removed 168 It ships with a minor update to the DualShock 4 controller with the light bar visible through the top of the touchpad and dark matte grey coloured exterior instead of a partially shiny black The PS4 Slim was released on September 15 2016 with a 500 GB model at the same price point as the original PS4 model 169 Its model number is CUH 2000 170 Pro model PlayStation 4 Pro or PS4 Pro for short originally announced under the codename Neo 35 was unveiled on September 7 2016 Its model number is CUH 7000 170 It is an updated version of the PlayStation 4 with improved hardware including an upgraded GPU with 4 2 teraflops of processing power and higher CPU clock It is designed primarily to enable selected games to be playable at 4K resolution and improved quality for PlayStation VR All games are backwards and forward compatible between PS4 and PS4 Pro but games with optimizations will have improved graphics performance on PS4 Pro Although capable of streaming 4K video from online sources PS4 Pro does not support Ultra HD Blu ray 171 172 173 Additionally the PS4 Pro is the only PS4 model which can remote play at 1080p The other models are limited to 720p 174 PlayStation 5 Original PlayStation 5 with a 4K Blu ray disc drive and a DualSense controller The PlayStation 5 PS5 was released worldwide on November 12 2020 and alongside the Xbox Series X and Series S released the same month is part of the ninth generation of video game consoles The first news of the PS5 came from Mark Cerny in an interview with Wired in April 2019 Sony intended for the PlayStation 5 to be its next generation console and planned to ship it worldwide by the end of 2020 In early 2019 Sony s financial report for the quarter ending March 31 2019 affirmed that new next generation hardware was in development but would ship no earlier than April 2020 The current specifications were released in October 2019 The console uses an 8 core 16 thread CPU based on AMD s Zen 2 microarchitecture manufactured on the 7 nanometer process node The graphics processor is a custom variant of AMD s Navi family using the RDNA microarchitecture which includes support for hardware acceleration of ray tracing rendering enabling real time ray traced graphics The new console ships with a custom SSD storage as Cerny emphasized the need for fast loading times and higher bandwidth to make games more immersive as well as to support the required content streaming from disc for 8K resolution In a second interview with Wired in October 2019 further details of the new hardware were revealed the console s integrated Blu ray drive would support 100 GB Blu ray discs and Ultra HD Blu ray while a game installation from a disc is mandatory as to take advantage of the SSD the user will have some fine grain control of how much they want to have installed such as only installing multiplayer components of a game Sony is developing an improved suspended gameplay state for the PlayStation 5 to consume less energy than the PlayStation 4 The system s new controller the DualSense has adaptive triggers that can change the resistance to the player as necessary such as changing the resistance during the action of pulling an arrow back in a bow in game The controller also has strong haptic feedback through voice coil actuators which together with an improved controller speaker is intended to give better in game feedback USB C connectivity together with a higher rated battery are other improvements to the new controller The PlayStation 5 features a completely revamped user interface The PlayStation 5 is backwards compatible with most PlayStation 4 and PlayStation VR games with Cerny stating that the transition to the new console is meant to be a soft one In a later interview Jim Ryan talked of the PlayStation 5 being able to play 99 of PlayStation 4 games an estimate derived from a sample size of thousands Slim model A revised slimmer design for the PS5 similar to past slim rereleases was released in October 2023 Besides the slimmer design the slim model features 1 TB of internal storage and replaces one of the USB A ports with USB C The base version also removes the internal optical disc drive replaced by an external drive Pro model The PlayStation 5 Pro was released in November 2024 It features three main upgrades over the base PS5 model a GPU that was about 45 faster than the base PS5 GPU the inclusion of an image upscaling technology called PlayStation Spectral Super Resolution PSSR and an increase of internal storage to 2 TB Games are able to take advantage of the improved graphical performance if programmed for it with about 50 games ready to use this feature at launch Comparison Console PlayStation PS PlayStation 2 PS2 PlayStation 3 PS3 PlayStation 4 PS4 PlayStation 5 PS5 Image Top PS Bottom PS One Top PS2 Middle PS2 Slimline 2004 Bottom PS2 Slimline 2007 Top PS3 Middle PS3 Slim Bottom PS3 Super Slim Top PS4 Middle PS4 Slim Bottom PS4 Pro Top PS5 Bottom PS5 Digital EditionLaunch price PS 39 800 US 299 299 PS One 15 000 US 99 79 PS2 39 800 US 299 299 PS2 Slimline US 149 149 PS3 49 980 20 GB US 499 20 GB US 599 60 GB 425 60 GB 599 60 GB PS3 Slim 29 980 tax included 120 GB US 299 120 GB 299 120 GB PS3 Super Slim 24 980 tax included 250 GB US 269 250 GB 299 500 GB PS4 38 980 500 GB US 399 500 GB 399 500 GB 349 500 GB PS4 Slim US 299 500 GB US 349 1 TB 299 500 GB 349 1 TB PS4 Pro 44 980 1 TB US 399 1 TB 399 1 TB 349 1 TB PS5 49 980 825 GB US 499 99 825 GB 499 99 825 GB 449 99 825 GB PS5 Digital Edition 39 980 825 GB US 399 99 825 GB 399 99 825 GB 359 99 825 GB PS5 Slim detachable disc drive included 66 980 1 TB US 499 99 1 TB 550 1 TB 480 1 TB PS5 Slim Digital Edition without disc drive in package 58 980 1 TB US 449 99 1 TB 450 1 TB 390 1 TB PS5 Pro without disc drive in package 119 980 2 TB US 699 99 2 TB 799 99 2 TB 699 99 2 TB Release date PS JP December 3 1994 NA September 9 1995 EU September 29 1995 AU November 15 1995 PS One EU 2000JP July 7 2000NA September 19 2000 PS2 JP March 4 2000NA October 26 2000EU November 24 2000AU November 30 2000 PS2 Slimline EU October 29 2004JP November 3 2004NA November 2004 PS3 JP November 11 2006NA November 17 2006EU March 23 2007 AU March 23 2007 PS3 Slim JP August 27 2009NA September 1 2009EU September 1 2009 PS3 Super Slim NA September 25 2012EU September 28 2012JP October 4 2012 PS4 NA November 15 2013 EU November 29 2013AU November 29 2013 JP February 22 2014 PS4 Slim JP September 15 2016NA September 15 2016EU September 15 2016PS4 Pro JP November 10 2016NA November 10 2016EU November 10 2016 PS5 PS5 Digital Edition JP November 12 2020NA November 12 2020 EU November 12 2020 AU November 19 2020 PS5 Slim PS5 Slim Digital Edition JP November 10 2023 NA November 10 2023 EU November 29 2023 PS5 Pro JP November 7 2024 NA November 7 2024 EU November 7 2024Units shipped 102 49 million incl 28 15 million PS one as of March 31 2007 155 million as of December 28 2012 87 4 million as of March 31 2017 117 2 million as of March 31 2022 75 million as of December 31 2024 Best selling game Gran Turismo 10 85 million shipped as of April 30 2008 Grand Theft Auto San Andreas 17 33 million shipped as of March 26 2008 Grand Theft Auto V over 15 million shipped as of December 7 2013 Marvel s Spider Man over 20 million shipped as of November 18 2020 Marvel s Spider Man 2 over 11 million shipped as of April 20 2024 Media CD ROM DVD ROM CD ROM BD ROM DVD ROM CD ROM SACD 1st and 2nd Gen Only Blu ray DVD Blu ray 6x CAV DVD 8x CAV PS5 Ultra HD Blu ray Blu ray DVD PS5 Digital Edition Digital Content Only PS5 Slim Ultra HD Blu ray Blu ray DVD via detachable disc drive PS5 Pro Ultra HD Blu ray Blu ray DVD via detachable disc driveIncluded accessories and extras RFU Adapter Controller PlayStation Controller or DualShock depending on production date DualShock 2 Controller Composite AV cable Internal hard drive 20 40 60 80 120 160 250 320 or 500 GB depending on model Wireless DualShock 3 Sixaxis Controller Composite AV cable Ethernet cable USB cable Internal hard drive 500 GB 1 TB PS4 and PS4 Slim Internal hard drive 1 TB PS4 Pro Wireless DualShock 4 Controller Mono Headset Power Cable HDMI Cable USB Cable Internal solid state drive 825 GB 1 or 2 TB depending on model Wireless DualSense controller Base Power Cable HDMI Cable USB CableAccessories retail PlayStation Controller Dual Analog Controller DualShock Multitap up to 4 players Fishing reel controllers Bass Landing and Reel Fishing GunCon Jogcon Konami Justifier BeatMania controller NeGcon PocketStation Flightstick Memory Card S Video cable Euro AV Cable RGB SCART DualShock 2 PlayStation 2 HDD Internal hard drive supported by PlayStation 2 Expansion Bay model 30000 and 50000 only PlayStation 2 Headset EyeToy Driving Force Steering Wheels with Force Feedback Onimusha 3 katana controller Resident Evil 4 chainsaw controller PlayStation 2 DVD remote control Network adapter Built in for slim case model PSTwo model 70000 Memory Card 8 MB 16 MB 32 MB 64 MB 128 MB for PlayStation 2 Guitar Hero SG Controller Buzz Controllers with all versions of Buzz Light gun GunCon 2 Multitap multi controller adaptor Component AV cable S Video cable Euro AV Cable RGB SCART Microphones with Karaoke Revolution and SingStar games USB Mouse amp Keyboard PlayStation Move PlayStation Eye DualShock 3 Wireless Controller Blu ray Remote Control S Video cable Component AV cable D Terminal AV cable HDMI cable PlayTV torne Various rhythm game controllers for Guitar Hero DJ Hero Band Hero Rock Band and Singstar games Microphones Guitar and Bass Guitar controllers Drum controllers Turntable controllers DJ Hero DJ Hero 2 Keyboard controller Rock Band 3 Light Gun GunCon 3 DualShock 4 Wireless controller DualShock 4 charging station PlayStation Camera PlayStation VR Console covers DualSense Wireless controller DualSense Edge Wireless controller DualSense charging station Access controller HD camera Link USB Adapter Pulse 3D Wireless Headset Pulse Elite Wireless Headset Pulse Explore Wireless Earbuds PlayStation VR2 PlayStation VR2 Sense Controller Charging Station PlayStation Portal Media Remote Console covers Vertical Stand Disc DriveCPU R3000A 32bit RISC chip 33 7 MHz Manufactured by LSI Corporation 300 MHz MIPS Emotion Engine Cell Broadband Engine 3 2 GHz Power ISA 2 03 based PPE with eight 3 2 GHz SPE PS4 and PS4 Slim 8 Core 1 6 GHz AMD Jaguar PS4 Pro 8 Core 2 1 GHz AMD Enhanced Jaguar All models 8 Core variable frequency 3 5 GHz capped AMD Zen 2 GPU 16 47 million colors Resolution 256 224 640 480 Sprite BG drawing Adjustable frame buffer No line restriction Unlimited CLUTs Color Look Up Tables 4 000 8 8 pixel sprites with individual scaling and rotation Simultaneous backgrounds Parallax scrolling 620 000 polygons sec 147 MHz Graphics Synthesizer fill rate 2 352 gigapixel sec 1 1 gigapixel w 1 texture diffuse 588 megapixel sec w 2 textures 2 diffuse maps or 1 diffuse map and 1 other 0 around 74 mill 1 around 40 mill 2 around 20 mill 2 textures per pass Capable of multi pass rendering Connected to VU1 on CPU a vector only for visual style coding things with 3 2 GFLOPS to deliver enhanced shader graphics and other enhanced graphics 550 MHz RSX Reality Synthesizer based on Nvidia G70 architecture 192 251 2 GFLOPS PS4 and PS4 Slim Custom AMD Radeon 18 out of 20 Compute Units enabled 1152 out of 1280 shaders enabled 800 MHz 1 84 TFLOPS PS4 Pro Custom AMD Radeon 36 out of 40 Compute Units enabled 2304 out of 2560 shaders enabled 911 MHz 4 19 TFLOPS PS5 and PS5 Slim Custom AMD RDNA 2 36 out of 40 Compute Units enabled 2304 out of 2560 shaders enabled variable frequency 2 23 GHz capped up to 10 28 TFLOPS PS5 Pro TBAOnline service Non unified service PlayStation Network PlayStation Store Internet browser A V chat via PlayStation Eye or PS2 EyeToy voice chat via headset PlayStation Network PlayStation Store Internet browserBackward compatibility PlayStation 20 GB and 60 GB All PlayStation and PlayStation 2 titles Original 80 GB All PS1 titles most PS2 titles All other models model code CECHGxx and later Support for PS1 titles only No native backwards compatibility Cloud based backwards compatibility via PlayStation Now Emulated PlayStation 2 titles available from the PlayStation Store Most PlayStation 4 and PlayStation VR gamesSystem software Proprietary OS Proprietary OS Linux DVD Playback Kit XrossMediaBar XMB Orbis OS TBASystem software features Audio CD playback Audio CD playback DVD Playback Operating systems can be installed and run via a hypervisor feature unavailable with Slim Model Audio CD playback Audio file playback ATRAC3 AAC MP3 WAV WMA Video file playback MPEG1 MPEG2 MPEG4 H 264 AVC DivX Blu ray playback DVD playback Image editing and slideshows JPEG GIF PNG TIFF BMP Mouse and keyboard support Folding Home client with visualizations from the RSX Blu ray playback DVD playback Audio playback from inserted USB flash drive Blu ray playback Ultra HD Blu ray playback DVD playbackConsumer programmability Requires the Net Yaroze kit Yabasic software Linux for PlayStation 2 Development on console via free Linux platform or PC Handheld systemsPlayStation Portable The original PlayStation Portable PSP 1000 PSP 2000 PSP 3000 PSP Go open position PSP Street PSP E1000 The PlayStation Portable PSP was Sony s first handheld console to compete with Nintendo s DS console The original model PSP 1000 was released in December 2004 and March 2005 The console is the first to utilize a new proprietary optical storage medium known as Universal Media Disc UMD which can store both games and movies It contains 32 MB of internal flash memory storage expandable via Memory Stick PRO Duo cards It has a similar control layout to the PS3 with its PlayStation logo button and its Triangle Circle O Cross X and Square buttons in their white colored forms PSP 2000 and PSP 3000 models The PSP 2000 also known as the Slim amp Lite in PAL territories was the first major hardware revision of the PlayStation Portable released in September 2007 The 2000 series was 33 lighter and 19 slimmer than the original PlayStation Portable The capacity of the battery was also reduced by but the run time remained the same as the previous model due to lower power consumption Older model batteries will still work and they extend the amount of playing time The PSP Slim amp Lite has a new gloss finish Its serial port was also modified in order to accommodate a new video out feature while rendering older PSP remote controls incompatible On a PSP 2000 PSP games will only output to external monitors or TVs in progressive scan mode so that televisions incapable of supporting progressive scan will not display PSP games non game video will output in either progressive or interlaced mode USB charging was also made possible Buttons are also reportedly more responsive on the PSP 2000 In 2008 Sony released a second hardware revision called the PSP 3000 which included several features that were not present in the PSP 2000 such as a built in microphone and upgraded screen as well as the ability to output PSP games in interlaced mode PSP Go model Released in October 2009 the PSP Go is the biggest redesign of the PlayStation Portable to date Unlike previous PSP models the PSP Go does not feature a UMD drive but instead has 16 GB of internal flash memory to store games videos and other media This can be extended by up to 32 GB with the use of a Memory Stick Micro M2 flash card Also unlike previous PSP models the PSP Go s rechargeable battery is not removable or replaceable by the user The unit is 43 lighter and 56 smaller than the original PSP 1000 and 16 lighter and 35 smaller than the PSP 3000 It has a 3 8 480 272 LCD compared to the larger 4 3 480 272 pixel LCD on previous PSP models The screen slides up to reveal the main controls The overall shape and sliding mechanism are similar to that of Sony s mylo COM 2 internet device The PSP Go was produced and sold concurrently with its predecessor the PSP 3000 although it did not replace it All games on the PSP Go must be purchased and downloaded from the PlayStation Store as the handheld is not compatible with the original PSP s physical media the Universal Media Disc The handheld also features connectivity with the PlayStation 3 s controllers the Sixaxis and DualShock 3 via Bluetooth connection PSP Street The PSP Street also known as the PSP E1000 is a budget focused PSP model which unlike previous PSP models does not feature Wi Fi or stereo speakers replaced by a single mono speaker and has a matte charcoal black finish similar to the slim PlayStation 3 The E1000 was announced at Gamescom 2011 and available across the PAL region for an RRP of 99 99 PlayStation Vita The original PlayStation Vita PCH 1000 The second generation PS Vita system PCH 2000 Released in Japan on December 17 2011 and North America on February 22 2012 the PlayStation Vita was previously codenamed Next Generation Portable NGP It was officially unveiled by Sony on January 27 2011 at the PlayStation Meeting 2011 The original model of the handheld the PCH 1000 series features a 5 inch OLED touchscreen two analog sticks a rear touchpad Sixaxis motion sensing and a 4 core ARM Cortex A9 MPCore processor The new PCH 2000 series system is a lighter redesign of the device that was announced at the SCEJA Press Conference in September 2013 prior to the Tokyo Game Show This model is 20 thinner and 15 lighter compared to the original model has an additional hour of battery life an LCD instead of OLED includes a micro USB Type B port 1 GB of internal storage memory It was released in Japan on October 10 2013 in six colors white black pink yellow blue and olive green and in North America on May 6 2014 The Vita was discontinued in March 2019 SIE president Jim Ryan said that while the Vita was a great device they have moved away from portable consoles clearly it s a business that we re no longer in now PlayStation Portal In early 2023 Sony announced the development of a new portable system originally announced under the codename Project Q that can stream PS5 games from a home console and on August 23 2023 it was officially unveiled as PlayStation Portal It released on November 15 2023 for 199 99 ControllersEarly PlayStation controllers An original PlayStation controller PlayStation Analog Joystick PlayStation Mouse Dual Analog controller Released in 1994 the PlayStation control pad was the first controller made for the original PlayStation It featured a basic design of a D pad 4 main select buttons Green Triangle Red Circle Red O Blue Cross Blue X and Pink Square and start and select buttons on the face Shoulder buttons are also featured on the top L1 L2 R1 R2 named by the side L Left R Right and 1 and 2 top and bottom In 1996 Sony released the PlayStation Analog Joystick for use with flight simulation games The original digital controller was then replaced by the Dual Analog in 1997 which added two analog sticks based on the same potentiometer technology as the Analog Joystick This controller was then also succeeded by the DualShock controller DualShock Sixaxis and DualSense An original DualShock controller DualShock 2 controller Sixaxis controller DualShock 3 controller DualShock 4 controller DualSense controller DualSense Edge controller Released in 1998 the DualShock controller for the PlayStation succeeded its predecessor the Dual Analog and became the longest running series of controllers for the PlayStation brand In addition to the inputs of the original digital controller L1 L2 R1 R2 Start Select and a D pad the DualShock featured two analog sticks in a similar fashion to the previous Dual Analog controller which can also be depressed to activate the L3 and R3 buttons The DualShock series consists of four controllers the DualShock which was the fourth controller released for the PlayStation the DualShock 2 the only standard controller released for the PlayStation 2 and the DualShock 3 the second and current controller released for the PlayStation 3 and the DualShock 4 which went through a massive redesign and is the default input of the PlayStation 4 and upon release was compatible with the PS3 originally only via USB and eventually with a firmware update Bluetooth connectivity was enabled The Sixaxis was the first official controller for the PlayStation 3 and is based on the same design as the DualShock series but lacking the vibration motors of the DualShock series of controllers Like the Dual Analog the DualShock and DualShock 2 feature an Analog button between the analog sticks that toggles the analog sticks on and off for use with games which support only the digital input of the original controller On the PlayStation 3 Sixaxis and DualShock 3 controllers the analog sticks are always enabled Beginning with the Sixaxis a PlayStation button which featured the incorporated PS logo and is similar in function to the Xbox 360 Guide button was included on controllers The PlayStation button replaces the Analog button of the DualShock and DualShock 2 controllers Pressing the PS button on the PS3 brings up the XMB while holding it down brings up system options known as Quick Menu on the PS4 such as quit the game change controller settings turn off the system and turn off the controller PlayStation Move PlayStation Move navigation controllerPlayStation Move controller PlayStation Move is a motion sensing game controller platform for the PlayStation 3 video game console by Sony Computer Entertainment SCE Based on the handheld motion controller wand PlayStation Move uses the PlayStation Eye webcam to track the wand s position and the inertial sensors in the wand to detect its motion First revealed on June 2 2009 PlayStation Move was launched in Q3 Q4 2010 Hardware available at launch included the main PlayStation Move motion controller and an optional PlayStation Move sub controller Although PlayStation Move is implemented on the existing PlayStation 3 console Sony states that it is treating Move s debut as its own major platform launch planning an aggressive marketing campaign to support it In addition to selling the controllers individually Sony also plans to provide several different bundle options for PlayStation Move hardware including a starter kit with a PS Eye a Move motion controller and a demo sampler disc priced under US 100 a full console pack with a PS3 console DualShock 3 gamepad PS Eye and Move motion controller and bundles of a Move motion controller with select games Other hardwarePocketStation The PocketStation was a Memory Card peripheral by Sony Computer Entertainment for the original PlayStation Categorized by Sony as a combination of a Memory Card and a miniature personal digital assistant Released exclusively in Japan on January 23 1999 it featured a monochrome LCD a speaker a real time clock and infrared communication capability It could also be used as a standard PlayStation memory card by connecting it to a PlayStation memory card slot It was extremely popular in Japan and Sony originally had plans to release it in the United States but the plan was ultimately scrapped due to various manufacturing and supply and demand problems LCD Screen for PSone Released in 2000 an optional 5 inch LCD screen SCPH 131 was released for the PSone a redesigned version of the original PlayStation featuring built in speakers and a headphone jack as well as featuring an AV input jack It was later included as a pack in bundle with the PSone called the Combo Pack in 2002 PSX 2003 Released solely in Japan in 2003 the Sony PSX was a fully integrated DVR and PlayStation 2 video game console It was the first Sony product to utilize the XrossMediaBar XMB and can be linked with a PlayStation Portable to transfer videos and music via USB It also features software for video photo and audio editing PSX supports online game compatibility using an internal broadband adapter Games that utilize the PS2 HDD for example Final Fantasy XI are supported as well It was the first product released by Sony under the PlayStation brand that did not include a controller with the device itself Television sets Released in 2010 the Sony BRAVIA KDL22PX300 is a 22 inch 56 cm 720p television which incorporates a PlayStation 2 console along with 4 HDMI ports A 24 inch 1080p PlayStation branded 3D television officially called the PlayStation 3D Display was released in late 2011 A feature of this 3D television is SimulView During multiplayer games each player will only see their respective screen in full HD appear on the television through their respective 3D glasses instead of seeing a split screen e g player 1 will only see player 1 s screen displayed through their 3D glasses PlayTV PlayTV is an add on unit for the PlayStation 3 that allows the PS3 to act as an HDTV or DTV receiver as well as a digital video recorder DVR Sony Ericsson Xperia Play The Xperia Play is an Android powered smartphone with a slide up gamepad resembling the PSP Go developed by Sony Ericsson aimed at gamers and is the first to be PlayStation Certified Sony Tablets Sony Tablets are PlayStation Certified Android tablets released in 2011 2012 and 2013 They offer connectivity with PlayStation 3 controllers and integrate with the PlayStation network using a proprietary application The following models were released between 2011 and 2013 S Sony Tablet S Sony Tablet P Xperia Tablet S and Xperia Tablet Z PlayStation TV PlayStation TV known in Asia as PlayStation Vita TV is a microconsole and a non portable variant of the PlayStation Vita handheld It was announced on September 9 2013 at a Sony Computer Entertainment Japan presentation Instead of featuring a display screen the console connects to a television via HDMI Users can play using a DualShock 3 controller although due to the difference in features between the controller and the handheld certain games are not compatible with PS TV such as those that are dependent on the system s touch screen rear touchpad microphone or camera The device is said to be compatible with over 100 Vita games as well as various digital PlayStation Portable PlayStation and PC Engine titles The system supports Remote Play compatibility with the PlayStation 4 allowing players to stream games from the PS4 to a separate TV connected to PS TV and also allows users to stream content from video services such as Hulu and Niconico as well as access the PlayStation Store The system was released in Japan on November 14 2013 in North America on October 14 2014 and in Europe and Australasia on November 14 2014 PlayStation VR PlayStation VR is a virtual reality device that is produced by Sony Computer Entertainment It features a 5 7 inch 1920 1080 resolution OLED display and operates at 120 Hz which can eliminate blur and produce a smooth image the device also has a low latency of less than 18ms Additionally it produces two sets of images one being visible on a TV and one for the headset and includes 3D audio technology so the player can hear from all angles The PlayStation VR was released in October 2016 PlayStation Classic The PlayStation Classic is a miniature version of the original 1994 Model SCPH 1001 PlayStation console that comes preloaded with 20 games and two original style controllers It was launched on the 24th anniversary of the original console on December 3 2018 Image gallery PocketStation LCD screen for PSone PSX BRAVIA KDL22PX300 The official PS2 DVD remote control The official PlayStation 3 Bluetooth remote control PlayTV PlayStation Eye Xperia Play open position Sony Tablet PlayStation TV PlayStation Camera PlayStation VR PlayStation VR2 PlayStation ClassicGamesEach console has a variety of games The PlayStation 2 PSX and PlayStation 3 exhibit backwards compatibility and can play most of the games released on the original PlayStation Some of these games can also be played on the PlayStation Portable but they must be purchased and downloaded from a list of PS one Classics from the PlayStation Store Games released on the PlayStation 2 can currently only be played on the original console as well as the PSX and the early models of the PlayStation 3 which are backwards compatible The PlayStation 3 has two types of games those released on Blu ray Discs and downloadable games from the PlayStation Store The PlayStation Portable consists of numerous games available on both its physical media the Universal Media Disc and the Digital Download from the PlayStation Store However some games are only available on the UMD while others are only available on the PlayStation Store The PlayStation Vita consists of games available on both its physical media the PlayStation Vita card and digital download from the PlayStation Store PlayStation games in Japanese store PlayStation store in Taiwan PlayStation store in ChinaFirst party games PlayStation Studios logo PlayStation Studios is a group of video game developers owned by Sony Interactive Entertainment It is dedicated to developing video games exclusively for the PlayStation series of consoles The series has produced several best selling franchises such as the Gran Turismo series of racing video games as well as critically acclaimed titles such as the Uncharted series Other notable franchises include God of War Ratchet amp Clank Twisted Metal and more recently LittleBigPlanet Infamous The Last of Us and Spider Man Re releases Greatest Hits North America Platinum Range PAL territories and The Best Japan and Asia are video games for the Sony PlayStation PlayStation 2 PlayStation 3 and PlayStation Portable consoles that have been officially re released at a lower price by Sony Each region has its own qualifications to enter the re release program Initially during the PlayStation era a game had to sell at least 150 000 copies later 250 000 and be on the market for at least a year to enter the Greatest Hits range During the PlayStation 2 era the requirements increased with the minimum number of copies sold increasing to 400 000 and the game had to be on the market for at least 9 months For the PlayStation Portable games had to be on the market for at least 9 months with 250 000 copies or more sold Currently a PlayStation 3 game must be on the market for 10 months and sell at least 500 000 copies to meet the Greatest Hits criteria PS one Classics were games that were released originally on the PlayStation and have been re released on the PlayStation Store for the PlayStation 3 and PlayStation Portable Classics HD are compilations of PlayStation 2 games that have been remastered for the PlayStation 3 on a single disc with additional features such as upscaled graphics PlayStation Move support 3D support and PlayStation Network trophies PlayStation Mobile formerly PlayStation Suite is a cross platform cross device software framework aimed at providing PlayStation content currently original PlayStation games across several devices including PlayStation Certified Android devices as well as the PlayStation Vita PlayStation Indies Sony has generally supported indie game development since incorporating the digital distribution storefront in the PlayStation 3 though initially required developers to complete multiple steps to get an indie game certified on the platform Sony improved and simplified the process in transitioning to the PlayStation 4 As Sony prepared to transition from the PlayStation 4 to PlayStation 5 they introduced a new PlayStation Indies program led by Shuhei Yoshida in July 2020 The program s goals are to spotlight new and upcoming indie titles for the PlayStation 4 and 5 focusing on those that are more innovative and novel akin to past titles such as PaRappa the Rapper Katamari Damacy LittleBigPlanet and Journey Sony also anticipates bringing more indie titles to the PlayStation Now series as part of this program Online servicesPlayStation 2 online service Online gaming on PlayStation consoles first started in July 2001 with the release of PlayStation 2 s unnamed online service in Japan Later in August 2002 saw its release in North America followed by the European release in June 2003 This service was shut down on March 31 2016 PlayStation Network Released in 2006 the PlayStation Network is an online service focusing on online multiplayer gaming and digital media delivery The service is provided and run by Sony Computer Entertainment for use with the PlayStation 3 and was later implemented on the PlayStation Portable PlayStation Vita PlayStation 4 and PlayStation 5 video game consoles The service has over 103 million active users monthly as of December 2019 The Sony Entertainment Network provides other features for users like PlayStation Home PlayStation Store and Trophies PlayStation Store The PlayStation Store is an online virtual market available to users of the PlayStation 3 PlayStation 4 PlayStation 5 and PlayStation Portable game consoles via the PlayStation Network The store uses both physical currency and PlayStation Network Cards The PlayStation Store s gaming content is updated every Tuesday and offers a range of downloadable content both for purchase and available free of charge Available content includes full games add on content playable demos themes and game and movie trailers The service is accessible through an icon on the XMB on the PS3 and PSP The PS3 store can also be accessed on the PSP via a Remote Play connection to the PS3 The PSP store is also available via the PC application Media Go As of September 24 2009 there have been more than 600 million downloads from the PlayStation Store worldwide Video content such as films and television shows are also available from the PlayStation Store on the PlayStation 3 and PSP and will be made available on some new Sony BRAVIA televisions VAIO laptop computers and Sony Blu ray Disc players from February 2010 Life with PlayStation Life with PlayStation was a Folding home application available for PlayStation 3 which connected to Stanford University s Folding home distributed computer network and allowed the user to donate their console s spare processing cycles to the project Folding home is supported by Stanford University and volunteers make a contribution to society by donating computing power to this project Research made by the project may eventually contribute to the creation of vital cures The Folding home client was developed by Sony Computer Entertainment in collaboration with Stanford University Life with PlayStation also consisted of a 3D virtual view of the Earth and contained current weather and news information of various cities and countries from around the world as well as a World Heritage channel which offered information about historical sites and the United Village channel which is a project designed to share information about communities and cultures worldwide As of PlayStation 3 system software update version 4 30 on October 24 2012 the Life With PlayStation project has ended PlayStation Plus PlayStation Plus a subscription based service on the PlayStation Network complements the standard PSN services It enables an auto download feature for game patches and system software updates Subscribers gain early or exclusive access to some betas game demos premium downloadable content such as full game trials of retail games like Infamous and LittleBigPlanet and other PlayStation Store items as well as a free subscription to Qore Other downloadable items include PlayStation Store discounts and free PlayStation Network games PS one Classics PlayStation Minis themes and avatars It offers a 14 day free trial PlayStation Blog PlayStation Blog stylized as PlayStation Blog is an online PlayStation focused gaming blog part of the PlayStation Network It was launched on June 11 2007 and has featured in numerous interviews with third party companies such as Square Enix It features posts from high ranking Sony Interactive Entertainment executives A sub site of the blog called PlayStation Blog Share was launched on March 17 2010 and allowed readers of the blog as well as users of the PlayStation Blog to submit ideas to the PlayStation team about anything PlayStation related and vote on the ideas of other submissions Sony Computer Entertainment Europe launched a European sub outlet PlayStation Blog Europe on May 28 2009 to replace the semi official site Three Speech that shut down on April 17 This branch was merged into the main outlet on June 1 2020 PlayStation App The PlayStation App is an application that was released on January 11 2011 in several European countries for iOS version 4 and above and for Android version 1 6 and above and has been installed more than 3 6 million times as of March 2 2014 It allows users to view their trophies see which of their PSN friends are online and read up to date information about PlayStation It does not feature any gaming functionality PlayStation Mobile The PlayStation Mobile formerly PlayStation Suite is a software framework that will be used to provide downloadable PlayStation content to devices running Android 2 3 and above as well as the PlayStation Vita The framework will be cross platform and cross device which is what Sony calls hardware neutral It was set to release before the end of calendar year 2011 In addition Android devices that have been certified to be able to playback PlayStation Suite content smoothly will be certified with the PlayStation Certified certification PlayStation Now PlayStation Now PS Now was a Gaikai based video game streaming service used to provide PlayStation gaming content to PlayStation 3 PS3 PlayStation 4 PS4 PlayStation 5 PS5 PlayStation Vita PlayStation TV and BRAVIA televisions The service allowed users to pay for access to a selection of original PlayStation 3 titles on either a per game basis or via a subscription PlayStation Now was announced on January 7 2014 at the 2014 Consumer Electronic Show At CES Sony presented demos of The Last of Us God of War Ascension Puppeteer and Beyond Two Souls playable through PS Now on Bravia TVs and PlayStation Vitas PlayStation Now was launched in Open Beta in the United States and Canada on PS4 on July 31 2014 on PS3 on September 18 2014 on PS Vita and PS TV on October 14 2014 with support for select 2014 Bravia TVs coming later in the year It was merged into PlayStation Plus in May and June 2022 and is no longer available as a standalone subscription Online social networking services PlayStation Home PlayStation Home is a community based social gaming networking service for the PlayStation 3 on the PlayStation Network PSN It is available directly from the PlayStation 3 XrossMediaBar Membership is free and only requires a PSN account Home has been in development since early 2005 and started an open public beta test on December 11 2008 Home allows users to create a custom avatar which can be made to suit the user s preference Users can decorate their avatar s personal apartment HomeSpace with default bought or won items They can travel throughout the Home world except cross region which is constantly updated by Sony and partners Each part of the world is known as a space Public spaces can just be for display fun or for meeting people Home features many mini games which can be single player or multiplayer Users can shop for new items to express themselves more through their avatars or HomeSpace Home features video screens in many places for advertising but the main video content is shown at the theatre for entertainment Home plays host to a variety of special events which range from prize giving events to entertaining events Users can also use Home to connect with friends and customize content Xi a once notable feature of Home is the world s first console based Alternate Reality Game that took place in secret areas in Home and was created by nDreams Room for PlayStation Portable Room officially spelled as R M with capital letters and the infinity symbol in place of the oo was being beta tested in Japan from October 2009 to April 2010 Development of Room has been halted on April 15 2010 due to negative feedback from the community Announced at TGS 2009 it was supposed to be a similar service to the PlayStation Home and was being developed for the PSP Launching directly from the PlayStation Network section of the XMB was also to be enabled Just like in Home PSP owners would have been able to invite other PSP owners into their rooms to enjoy real time communication A closed beta test had begun in Q4 2009 in Japan Others In 2015 Sony launched PlayStation Gear an online merchandise and apparel store Jason Schreier of Bloomberg News reported in December 2021 that Sony was working to create a new subscription service code named Spartacus intended as a competitor to the Xbox Game Pass service by Microsoft with plans to release in the second quarter of 2022 The multi tiered service would incorporate PlayStation Plus PlayStation Now and additional features such as the most expensive tier that would give players access to PlayStation 1 2 and 3 games SoftwareXrossMediaBar The XrossMediaBar originally used on the PSX is a graphical user interface used for the PlayStation 3 and PlayStation Portable as well as a variety of other Sony devices The interface features icons that are spread horizontally across the screen Navigation moves the icons instead of a cursor These icons are used as categories to organize the options available to the user When an icon is selected on the horizontal bar several more appear vertically above and below it selectable by the up and down directions on a directional pad The XMB can also be accessed in game albeit with restrictions it allows players to access certain areas of the XMB menu from within the game and is only available for the PlayStation 3 Although the capacity to play users own music in game was added with this update the feature is dependent on game developers who must either enable the feature in their games or update existing games LiveArea LiveArea designed to be used on the PlayStation Vita is a graphical user interface set to incorporate various social networking features via the PlayStation Network It has been designed specifically as a touchscreen user interface for users Linux operating systems Linux for PlayStation 2 In 2002 Sony released the first useful and fully functioning operating system for a video game console after the Net Yaroze experiment for the original PlayStation The kit which included an internal hard disk drive and the necessary software tools turned the PlayStation 2 into a full fledged computer system running Linux Users can utilize a network adapter to connect the PlayStation 2 to the internet a monitor cable adaptor to connect the PlayStation 2 to computer monitors as well as a USB Keyboard and Mouse which can be used to control Linux on the PlayStation 2 Linux for PlayStation 3 The PlayStation 3 excluding PlayStation 3 Slim also supports running Linux OS on firmware versions prior to 3 21 without the need for buying additional hardware purchase Yellow Dog Linux provides an official distribution that can be downloaded and other distributions such as Fedora Gentoo and Ubuntu have been successfully installed and operated on the console The use of Linux on the PlayStation 3 allowed users to access 6 of the 7 Synergistic Processing Elements Sony implemented a hypervisor restricting access to the RSX The feature to install a second operating system on a PlayStation 3 was removed in a firmware update released in 2010 MediaMagazines The PlayStation brand has a wide series of magazines from across different continents covering PlayStation related articles and stories Many of these magazines work closely with Sony and thus often come with demo discs for PlayStation games Currently there are three magazines still in circulation namely PlayStation The Official Magazine PlayStation Official Magazine Official PlayStation Magazine Australia However over the years many PlayStation magazines have spawned while a few have also become defunct these include the Official U S PlayStation Magazine Official UK PlayStation Magazine Official UK PlayStation 2 Magazine citation needed PlayStation Underground PlayStation Underground was a non traditional magazine that Sony Computer Entertainment America produced and published between Spring 1997 to Spring 2001 Subscribers received two PlayStation CDs along with a booklet and colorful packaging every quarter The CDs contained interviews cheats programmers moves game demos and one of a kind Memory Card saves Several issues showed how a game was created from basic design to final product Since the CDs could only be run on a PlayStation it proved a useful marketing tool which spawned a line of PlayStation Underground JamPacks Demo CDs and which contained highlights from recent issues of PlayStation Underground along with seemingly as many game demos that could be packed on a single CD Unlike PlayStation Underground these were available in most stores for 4 95 were published twice a year in Summer and Winter and usually spotlighted newly released or coming soon games By 2001 Sony had decided to phase out Underground to focus on the JamPacks with the release of the PlayStation 2 PlayStation Underground CDs are mainly in the hands of collectors these days MarketingPromotion of the PlayStation at the Electronic Entertainment Expo 2003PlayStation booth at the Tokyo Game Show 2009PlayStation banner at the Electronic Entertainment Expo 2012Playstation themed livery at the Boeing 737Slogans Advertising slogans used for each PlayStation console iteration PlayStation e NoS Lives The first letter E was printed in red to denote the word ready Enos stood for Ready Ninth of September US Commercials U R Not e The letter E was printed in red to denote the word ready as in You Are Not Ready Do Not Underestimate The Power of PlayStation From the S A P S Society Against PlayStation series of adverts PS one Wherever Whenever Forever PlayStation 2 The Beginning Live In Y ur W rld Pl y In urs The PlayStation face button icons were used to denote certain letters Live In Your World Play In Ours Welcome to the Third Place Fun Anyone The ultimate just got better PlayStation 9 teleport yours today PlayStation Portable PSP Hellz Yeah PSP 1000 Series Dude Get Your Own PSP 2000 Series Everywhere Just Got Better PSP 3000 Series and PSPgo It s GO Time PSPgo Your Whole World In Your Hands UK amp Europe Territories Step Your Game Up US Territory PSP 3000 Series and PSPgo PlayStation 3 The Wait Is Over Welcome Chang3 the number three is used to denote an e and was printed in red This is Living Play B3 yond the number three is used to denote an e and was printed in red It Only Does Everything US Commercials PS3 Slim The Game Is Just The Start Start PS3 EU countries Long Live Play PS3 Slim Never Stop Playing PS3 Slim Greatness Awaits PS3 SuperSlim PlayStation Move This Changes Everything Move Into The Action PlayStation Network Download Play Connect PlayStation Vita Never Stop Playing The World is in Play EU only PlayStation 4 See the Future Push the boundaries of Play Greatness Awaits This is 4 the Players Where the Greatest Play PlayStation 5 Play Has No Limits Notable advertising campaigns It Only Does Everything The most notable of recent PlayStation commercials is the series of It Only Does Everything commercials featuring a fictional character called Kevin Butler who is a Vice President at PlayStation These commercials usually advertise the PlayStation 3 and its games through a series of comedic answers to Dear PlayStation queries These commercials garnered popularity among gamers though its debut commercial received criticism from the Nigerian government due to a reference to the common 419 scams originating in Nigeria Sony issued an apology and a new version of the advert with the offending line changed was produced A spin off of the campaign has been created for the PlayStation Portable which features similar campaign commercials called the Step Your Game Up campaign featuring a fictional teenage character named Marcus Rivers acting in a similar fashion to Kevin Butler but answering the Dear PlayStation queries about the PSP Netherlands Ceramic White PSP Commercials In July 2006 an advertising campaign in the Netherlands was released in which a white model dressed entirely in white and a black model dressed entirely in black was used to compare Sony s new Ceramic White PSP and the original Piano Black PSP This series of ads depicted both models fighting with each other and drew criticism from the media for being racist though Sony maintains that the ad did not feature any racist message All I want for Xmas is a PSP In November 2006 a marketing company employed by Sony s American division created a website entitled All I want for Xmas is a PSP designed to promote the PSP virally The site contained a blog which was purportedly written by Charlie a teenage boy attempting to get his friend Jeremy s parents to buy him a PSP and providing a music video of either Charlie or Jeremy rapping about the PSP Visitors to the website quickly recognized that the domain name was registered to a marketing company exposing the campaign on sites such as YouTube and digg Sony was forced to admit that the site was in fact a marketing campaign and in an interview with next gen biz Sony admitted that the idea was poorly executed Sponsorship Between 1999 and 2007 and 2009 to 2010 PlayStation was the main kit sponsor of French Ligue 1 club AJ Auxerre and Olympique Lyonnais respectively Between 2016 and 2022 PlayStation was the sponsor of the Fiesta Bowl ReceptionIn 2005 Australian newspaper The Age wrote an article about the PlayStation brand Among the numerous interviews conducted with various people in the industry was an interview with Jeffrey Brand associate professor in communication and media at Bond University who said PlayStation re ignited our imagination with video games Game designers Yoshiki Okamoto called the brand revolutionary PlayStation has changed gaming distribution sales image and more while Evan Wells of Naughty Dog said PlayStation is responsible for making playing games cool In 2009 ViTrue Inc listed the PlayStation brand as number 13 on their The Vitrue 100 Top Social Brands of 2009 The ranking was based on various aspects mainly dealing with popular social media sites in aspects such as Social Networking Video Sharing Photo Sharing and Blogs In 2010 Gizmodo stated that the PlayStation brand was one of the last Sony products to completely stand apart from its competitors stating that If you ask the average person on the street what their favorite Sony product is more often than not you ll hear PlayStation As of April 2012 the PlayStation brand is the most followed brand on social networking site Facebook with over 22 million fans and followers in total which is more than any other brand in the entertainment industry A study by Greenlight s Entertainment Retail has also shown that the PlayStation brand is the most interactive making 634 posts and tweets on social networking sites Facebook and Twitter In July 2014 Sony boasted in a company release video that the PlayStation 3 PlayStation 4 and PlayStation Vita sold a combined total of 100 million units It was announced at Tokyo Game Show on September 1 2014 that PlayStation home game consoles claim 78 market share of all home consoles in Japan As of 2015 update PlayStation is the strongest selling console brand worldwide NotesJapanese プレイステーション Hepburn Pureisuteshon officially abbreviated as PSReferences PlayStation 2 Breaks Record as the Fastest Computer Entertainment Platform to Reach Cumulative Shipment of 120 Million Units PDF Press release Sony Computer Entertainment November 30 2005 Archived from the 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